MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002907 | Zandronum | [All Projects] Suggestion | public | 2016-10-24 12:03 | 2016-11-02 10:35 |
| Reporter | capodecima | ||||
| Assigned To | |||||
| Priority | normal | Severity | tweak | Reproducibility | have not tried |
| Status | new | Resolution | open | ||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
| Product Version | 3.0-beta | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0002907: Adding overtime | ||||
| Description | I think now in zandronum is only sudden death when frags or flags are tied, which is not perfect ofc. How could overtime works. It should be same for duel/tdm/ctf. Adding extra time when flags or frags tied. I really could not bother making some overtime with extra flags you need score and shit. Its dumb anyway, could only focus on time. Example: "sv_overtime 1" enable overtime on server "sv_setovertime 2" set overtime in minutes on server, default value is 2 Sounds pretty cool rite? Important to say this tracker'http://zandronum.com/tracker/view.php?id=1814 [^]' and this'https://zandronum.com/tracker/view.php?id=1818 [^]' is related to this tracker. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
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| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2016-10-24 12:03 | capodecima | New Issue | |||
| 2016-11-02 01:40 | Combinebobnt | Note Added: 0016136 | |||
| 2016-11-02 10:35 | capodecima | Note Added: 0016137 | |||
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