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IDProjectCategoryView StatusDate SubmittedLast Update
0000029Zandronum[All Projects] Suggestionpublic2010-09-16 07:252018-09-30 20:49
ReporterTIHan 
Assigned ToTorr Samaho 
PrioritylowSeverityfeatureReproducibilityN/A
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version98c 
Target Version1.1Fixed in Version1.1 
Summary0000029: Noclip for Spectating
DescriptionI am just curious why spectators don't have the ability to go through walls. This feature is very helpful especially if spectators want to move into a certain area that either takes a while to go under all the doors/platforms or can't go anywhere as they are trapped. Does this seem like a reasonable suggestion?
Attached Files

- Relationships
related to 0000273closedDusk Advanced spectator options 

-  Notes
User avatar (0000184)
Frits (reporter)
2010-09-26 15:28

Yeah, this would be real good for coop and survival games. This would finally allow players to go up and down a lift or trough specific doors.
User avatar (0000195)
Edward-san (developer)
2010-09-26 20:33

It would be funny to 'escape' from the map and navigating through the 'empty', if it's approved. Or there will be an 'outbound limit' to stop that?
User avatar (0001134)
Mister Nobody (reporter)
2011-02-28 03:02

I have been waiting for this feature forever, but was always to lazy to submit a request. Also, it should probably be a sever flag to enable or disable clipping for spectators.
User avatar (0001241)
kgsws (reporter)
2011-03-31 17:48

not only noclip, viewheight 0 will also be good
User avatar (0001251)
Mati (reporter)
2011-04-02 16:51

If you like mass HOM on software mode... then why not?
User avatar (0003772)
Devon (reporter)
2012-06-14 18:06

That's a cracking idea, I don't know why it hasn't been done already.
User avatar (0003775)
Qent (updater)
2012-06-14 20:45

Make it toggleable please. I use the spectator cam all the time for testing line passability.
User avatar (0003778)
ZzZombo (reporter)
2012-06-15 00:34

I didn't find how one can mark a bug as duplicate so I just leave it here: bug 0000273.
User avatar (0003781)
Dusk (developer)
2012-06-15 10:38
edited on: 2012-06-15 10:50

Only developers can mark tickets as duplicates.

I marked this as related, though, I'd myself see the other ticket be about cl_spectatormove and this about noclip - that way we'd have one idea per ticket and thus have things better organized.

User avatar (0004438)
katZune (reporter)
2012-08-24 21:15

this was with the kgs version and was so useful
User avatar (0004443)
ZzZombo (reporter)
2012-08-25 00:24

One question: if a spectator would try to move from one sector to another and they aren't overlapping in Z axis will the move success? In Master of Puppets it's impossible, there are players on monster side that can pass through walls but they stack in such occasions.
User avatar (0004449)
Neewbie (reporter)
2012-08-25 18:43

ALSO i would really like to see the fly cheat being able to be disabled because i would like to run the maps when i die (:.
And the new noclip2 cheat when zandro come to it
User avatar (0005832)
Torr Samaho (administrator)
2013-01-27 09:52

This should allow spectators to use the noclip cheat. Please test if it works as intended.
User avatar (0005839)
Neewbie (reporter)
2013-01-27 13:18

Tested it locally in single player and with bots with multiplayer emulation and it worked fine using the noclip command while spectating.
No crash or anything.
User avatar (0005889)
Mobius (reporter)
2013-01-31 06:34

This was tried in multiplayer with Bluewizard and it works as intended.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: Combinebobnt Devon Qent Sky Driver President People Captain Ventris katZune Neewbie jwaffe Zalewa Mobius
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2010-09-16 07:25 TIHan New Issue
2010-09-26 15:28 Frits Note Added: 0000184
2010-09-26 20:33 Edward-san Note Added: 0000195
2010-09-27 15:14 Anonymous Note Added: 0000199
2010-09-27 16:33 Anonymous Note Deleted: 0000199
2011-02-28 03:02 Mister Nobody Note Added: 0001134
2011-03-31 17:48 kgsws Note Added: 0001241
2011-04-02 16:51 Mati Note Added: 0001251
2012-06-14 18:06 Devon Note Added: 0003772
2012-06-14 20:45 Qent Note Added: 0003775
2012-06-15 00:34 ZzZombo Note Added: 0003778
2012-06-15 10:38 Dusk Note Added: 0003781
2012-06-15 10:38 Dusk Relationship added related to 0000273
2012-06-15 10:50 Dusk Note Edited: 0003781 View Revisions
2012-08-24 21:15 katZune Note Added: 0004438
2012-08-25 00:24 ZzZombo Note Added: 0004443
2012-08-25 18:43 Neewbie Note Added: 0004449
2013-01-27 09:05 Torr Samaho Assigned To => Torr Samaho
2013-01-27 09:05 Torr Samaho Status new => assigned
2013-01-27 09:52 Torr Samaho Note Added: 0005832
2013-01-27 09:52 Torr Samaho Status assigned => needs testing
2013-01-27 12:44 Torr Samaho Target Version => 1.1
2013-01-27 13:18 Neewbie Note Added: 0005839
2013-01-31 06:34 Mobius Note Added: 0005889
2013-01-31 11:54 Dusk Status needs testing => resolved
2013-01-31 11:54 Dusk Fixed in Version => 1.1
2013-01-31 11:54 Dusk Resolution open => fixed
2018-09-30 20:49 Blzut3 Status resolved => closed






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