MantisBT - Zandronum
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0000029Zandronum[All Projects] Suggestionpublic2010-09-16 07:252018-09-30 20:49
TIHan 
Torr Samaho 
lowfeatureN/A
closedfixed 
98c 
1.11.1 
0000029: Noclip for Spectating
I am just curious why spectators don't have the ability to go through walls. This feature is very helpful especially if spectators want to move into a certain area that either takes a while to go under all the doors/platforms or can't go anywhere as they are trapped. Does this seem like a reasonable suggestion?
No tags attached.
related to 0000273closed Dusk Advanced spectator options 
Issue History
2010-09-16 07:25TIHanNew Issue
2010-09-26 15:28FritsNote Added: 0000184
2010-09-26 20:33Edward-sanNote Added: 0000195
2010-09-27 15:14AnonymousNote Added: 0000199
2010-09-27 16:33AnonymousNote Deleted: 0000199
2011-02-28 03:02Mister NobodyNote Added: 0001134
2011-03-31 17:48kgswsNote Added: 0001241
2011-04-02 16:51MatiNote Added: 0001251
2012-06-14 18:06DevonNote Added: 0003772
2012-06-14 20:45QentNote Added: 0003775
2012-06-15 00:34ZzZomboNote Added: 0003778
2012-06-15 10:38DuskNote Added: 0003781
2012-06-15 10:38DuskRelationship addedrelated to 0000273
2012-06-15 10:50DuskNote Edited: 0003781bug_revision_view_page.php?bugnote_id=3781#r2070
2012-08-24 21:15katZuneNote Added: 0004438
2012-08-25 00:24ZzZomboNote Added: 0004443
2012-08-25 18:43NeewbieNote Added: 0004449
2013-01-27 09:05Torr SamahoAssigned To => Torr Samaho
2013-01-27 09:05Torr SamahoStatusnew => assigned
2013-01-27 09:52Torr SamahoNote Added: 0005832
2013-01-27 09:52Torr SamahoStatusassigned => needs testing
2013-01-27 12:44Torr SamahoTarget Version => 1.1
2013-01-27 13:18NeewbieNote Added: 0005839
2013-01-31 06:34MobiusNote Added: 0005889
2013-01-31 11:54DuskStatusneeds testing => resolved
2013-01-31 11:54DuskFixed in Version => 1.1
2013-01-31 11:54DuskResolutionopen => fixed
2018-09-30 20:49Blzut3Statusresolved => closed

Notes
(0000184)
Frits   
2010-09-26 15:28   
Yeah, this would be real good for coop and survival games. This would finally allow players to go up and down a lift or trough specific doors.
(0000195)
Edward-san   
2010-09-26 20:33   
It would be funny to 'escape' from the map and navigating through the 'empty', if it's approved. Or there will be an 'outbound limit' to stop that?
(0001134)
Mister Nobody   
2011-02-28 03:02   
I have been waiting for this feature forever, but was always to lazy to submit a request. Also, it should probably be a sever flag to enable or disable clipping for spectators.
(0001241)
kgsws   
2011-03-31 17:48   
not only noclip, viewheight 0 will also be good
(0001251)
Mati   
2011-04-02 16:51   
If you like mass HOM on software mode... then why not?
(0003772)
Devon   
2012-06-14 18:06   
That's a cracking idea, I don't know why it hasn't been done already.
(0003775)
Qent   
2012-06-14 20:45   
Make it toggleable please. I use the spectator cam all the time for testing line passability.
(0003778)
ZzZombo   
2012-06-15 00:34   
I didn't find how one can mark a bug as duplicate so I just leave it here: bug 0000273.
(0003781)
Dusk   
2012-06-15 10:38   
(edited on: 2012-06-15 10:50)
Only developers can mark tickets as duplicates.

I marked this as related, though, I'd myself see the other ticket be about cl_spectatormove and this about noclip - that way we'd have one idea per ticket and thus have things better organized.

(0004438)
katZune   
2012-08-24 21:15   
this was with the kgs version and was so useful
(0004443)
ZzZombo   
2012-08-25 00:24   
One question: if a spectator would try to move from one sector to another and they aren't overlapping in Z axis will the move success? In Master of Puppets it's impossible, there are players on monster side that can pass through walls but they stack in such occasions.
(0004449)
Neewbie   
2012-08-25 18:43   
ALSO i would really like to see the fly cheat being able to be disabled because i would like to run the maps when i die (:.
And the new noclip2 cheat when zandro come to it
(0005832)
Torr Samaho   
2013-01-27 09:52   
This should allow spectators to use the noclip cheat. Please test if it works as intended.
(0005839)
Neewbie   
2013-01-27 13:18   
Tested it locally in single player and with bots with multiplayer emulation and it worked fine using the noclip command while spectating.
No crash or anything.
(0005889)
Mobius   
2013-01-31 06:34   
This was tried in multiplayer with Bluewizard and it works as intended.