Notes |
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(0000184)
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Frits
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2010-09-26 15:28
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Yeah, this would be real good for coop and survival games. This would finally allow players to go up and down a lift or trough specific doors. |
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It would be funny to 'escape' from the map and navigating through the 'empty', if it's approved. Or there will be an 'outbound limit' to stop that? |
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I have been waiting for this feature forever, but was always to lazy to submit a request. Also, it should probably be a sever flag to enable or disable clipping for spectators. |
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(0001241)
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kgsws
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2011-03-31 17:48
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not only noclip, viewheight 0 will also be good |
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(0001251)
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Mati
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2011-04-02 16:51
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If you like mass HOM on software mode... then why not? |
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(0003772)
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Devon
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2012-06-14 18:06
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That's a cracking idea, I don't know why it hasn't been done already. |
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(0003775)
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Qent
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2012-06-14 20:45
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Make it toggleable please. I use the spectator cam all the time for testing line passability. |
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I didn't find how one can mark a bug as duplicate so I just leave it here: bug 0000273. |
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(0003781)
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Dusk
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2012-06-15 10:38
(edited on: 2012-06-15 10:50) |
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Only developers can mark tickets as duplicates.
I marked this as related, though, I'd myself see the other ticket be about cl_spectatormove and this about noclip - that way we'd have one idea per ticket and thus have things better organized.
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this was with the kgs version and was so useful |
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One question: if a spectator would try to move from one sector to another and they aren't overlapping in Z axis will the move success? In Master of Puppets it's impossible, there are players on monster side that can pass through walls but they stack in such occasions. |
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ALSO i would really like to see the fly cheat being able to be disabled because i would like to run the maps when i die (:.
And the new noclip2 cheat when zandro come to it |
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This should allow spectators to use the noclip cheat. Please test if it works as intended. |
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Tested it locally in single player and with bots with multiplayer emulation and it worked fine using the noclip command while spectating.
No crash or anything. |
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(0005889)
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Mobius
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2013-01-31 06:34
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This was tried in multiplayer with Bluewizard and it works as intended. |
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