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IDProjectCategoryView StatusDate SubmittedLast Update
0002897Zandronum[All Projects] Bugpublic2016-10-15 14:382024-04-08 23:42
Reporterunknownna 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version2.1 
Target Version3.2Fixed in Version3.2 
Summary0002897: Player_SetTeam causes client to initially select fist rather than pistol with different switchonpickup settings online
DescriptionWhen you join a team through Player_SetTeam online it causes you to bring up the fist rather than the pistol.
Steps To Reproduceteamroom.wad

1. zandronum -host -iwad doom2.wad -file teamroom.wad +ctf 1
2. zandronum -iwad doom2.wad -file teamroom.wad -connect localhost +switchonpickup 0
3. Join the game.
4. Move onto one of the teleporters to join a team. It will have you select the fist first rather than the pistol.
Additional InformationIt's a regression since 1.0.
Attached Files

- Relationships

-  Notes
User avatar (0016051)
Ru5tK1ng (updater)
2016-10-18 20:16

I tried this with 2.1.2 and I never selected the fist when moving over the teleports. I double checked that ctf was true.
User avatar (0016055)
unknownna (updater)
2016-10-19 08:29

This is caused by switchonpickup 0 (never) and switchonpickup 3 (use PWO) + pwo_switchonsameweight 0. If you have the pistol set higher than the fist with the PWO, the bug won't appear. In any case, the pistol is always brought up first offline regardless of the settings. It turns out that it has actually been broken ever since 1.0, as setting switchonpickup to 0 brings up the fist there as well. It's a regression since it works fine in Skulltag 98d. I think it got broken when we worked on the weapon sync issues way back.
User avatar (0023378)
Ru5tK1ng (updater)
2024-03-12 20:32
edited on: 2024-03-13 04:40

'https://foss.heptapod.net/zandronum/zandronum-stable/-/blob/branch/default/src/p_interaction.cpp#L2355 [^]'

Here's the difference. In single player this block is executed fully which results in no issue with the weapon pickup regardless of PWO settings.

However for clients it's different. Because bUnarmed is never true on the clients, they have to wait for the server to send out the inventory which causes them to follow the same code trace as SP. When the server sends a command to reset the inventory followed by syncing the ammo, this is where it sort of falls apart if you don't have the 'right' PWO setting.

User avatar (0023379)
Ru5tK1ng (updater)
2024-03-13 04:41

@Unknownna can you check this build out and see if anything breaks?

'https://www.mediafire.com/file/1wy05tv4ad7rsxx/zandronum_3.2_r240311-0546M.zip/file [^]'

My testing worked out well but another pair of eyes helps for something like this.
User avatar (0023383)
unknownna (updater)
2024-03-13 14:42

Hey, it seems that it still selects the fist if switchonpickup is 3 (PWO), and the fist and pistol preference have the same value. Offline, it selects the pistol as expected.

It fixed the issue for switchonpickup 0 though.
User avatar (0023387)
Ru5tK1ng (updater)
2024-03-13 20:16

It doesn't seem there is a good way to fix this. Offline is no issue because SP isn't a client and isn't subject to the item syncing.

The problem is that the items are given one at a time to the client. To simulate this, do 'take all' then give yourself the fist then pistol and then do the reverse. You'll notice that different PWO settings will switch to the fist.
User avatar (0023388)
Ru5tK1ng (updater)
2024-03-13 20:49

Try this build out:

'https://www.mediafire.com/file/mfld9obhs2j08gd/zandronum_3.2_r240311-0546M3.zip/file [^]'
User avatar (0023392)
unknownna (updater)
2024-03-14 06:07

yeah, that seems to have fixed it. It now always selects the pistol as expected. Thanks!
User avatar (0023398)
Ru5tK1ng (updater)
2024-03-14 16:23

Thanks for testing. Merge request

'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/57 [^]'
User avatar (0023486)
Ru5tK1ng (updater)
2024-03-24 21:17

This was merged in:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/0913905b803e3332a480987aaf44c12bff08dba7 [^]'
User avatar (0023565)
Ru5tK1ng (updater)
2024-04-08 23:42

Since this was tested by Unknownna previously, marking as resolved.

Issue Community Support
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If you feel that is not the case, please reopen it and explain why.
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- Issue History
Date Modified Username Field Change
2016-10-15 14:38 unknownna New Issue
2016-10-18 20:16 Ru5tK1ng Note Added: 0016051
2016-10-18 20:16 Ru5tK1ng Status new => feedback
2016-10-19 08:29 unknownna Note Added: 0016055
2016-10-19 08:29 unknownna Status feedback => new
2016-10-19 08:32 unknownna Steps to Reproduce Updated View Revisions
2016-10-19 08:32 unknownna Additional Information Updated View Revisions
2016-10-19 08:33 unknownna Summary Player_SetTeam causes client to initially select fist rather than pistol online => Player_SetTeam causes client to initially select fist rather than pistol with different switchonpickup settings online
2024-03-12 20:32 Ru5tK1ng Note Added: 0023378
2024-03-12 20:32 Ru5tK1ng Status new => confirmed
2024-03-13 04:40 Ru5tK1ng Note Edited: 0023378 View Revisions
2024-03-13 04:41 Ru5tK1ng Note Added: 0023379
2024-03-13 04:41 Ru5tK1ng Assigned To => Ru5tK1ng
2024-03-13 04:41 Ru5tK1ng Status confirmed => feedback
2024-03-13 14:42 unknownna Note Added: 0023383
2024-03-13 14:42 unknownna Status feedback => assigned
2024-03-13 20:16 Ru5tK1ng Note Added: 0023387
2024-03-13 20:49 Ru5tK1ng Note Added: 0023388
2024-03-14 04:48 Ru5tK1ng Status assigned => feedback
2024-03-14 06:07 unknownna Note Added: 0023392
2024-03-14 06:07 unknownna Status feedback => assigned
2024-03-14 16:23 Ru5tK1ng Note Added: 0023398
2024-03-14 16:23 Ru5tK1ng Assigned To Ru5tK1ng =>
2024-03-14 16:23 Ru5tK1ng Status assigned => needs review
2024-03-24 21:17 Ru5tK1ng Note Added: 0023486
2024-03-24 21:17 Ru5tK1ng Status needs review => needs testing
2024-03-24 21:17 Ru5tK1ng Target Version => 3.2
2024-04-08 23:42 Ru5tK1ng Note Added: 0023565
2024-04-08 23:42 Ru5tK1ng Status needs testing => resolved
2024-04-08 23:42 Ru5tK1ng Resolution open => fixed
2024-04-08 23:42 Ru5tK1ng Fixed in Version => 3.2






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