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IDProjectCategoryView StatusDate SubmittedLast Update
0002873Zandronum[All Projects] Bugpublic2016-10-09 11:272019-06-04 21:54
ReporterSP_FACE1 
Assigned ToDusk 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformLinuxOSUbuntuOS Version16.04
Product Version2.1 
Target VersionFixed in Version 
Summary0002873: sv_sharekeys does not work for skull keys
DescriptionIn coop with sv_sharekeys enabled skull keys are not shared among players.

Related thread on the forum:https://zandronum.com/forum/viewtopic.php?t=7163 [^]

Zandronum 2.1.2 - 150718-1029 - SDL version
Compiled on Aug 7 2015
Steps To Reproduce1. Start a co-operative server
 * sv_sharekeys true
 * use sv_sharekeys.wad (a test map with 3 keycards and 3 skull keys)
2. Join with two players
3. Player 1 takes a skull key
4. Player 2 does not get the skull key

Expected result: Player 2 gets the skull key
Additional InformationI have attached a test wad called sv_sharekeys.wad (MAP01 for doom2.wad).
It has one room with 3 keycards, 3 skull keys and two player starts.
Attached Files? file icon sv_sharekeys.wad [^] (552 bytes) 2016-10-09 11:27

- Relationships

-  Notes
User avatar (0015833)
Edward-san (developer)
2016-10-09 11:41

Try with zandronum 3.0 beta. It works there for me.
User avatar (0015835)
SP_FACE1 (reporter)
2016-10-09 11:50

<walk of shame>
Uuh... yeah just re-tested and it actually works on 2.1.2 too :D
I tested and wrote this report in the spring but didn't file it back then. Now I just filed it because I thought I had already tested it with care but turns out I didn't or I have forgotten something important.
</walk of shame>

I will have to test if the keys actually work on doors or objects. I encountered the "bug" first time in Valiant (https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/valiant)
User avatar (0015840)
SP_FACE1 (reporter)
2016-10-09 12:15

Tested now more. For example on MAP11 of valiant.wad (https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/valiant) the skull keys are not shared among players.

I don't know if the fault lies solely within this specific wad and if this is out of the scope of Zandronum. If it is, please close.

Quoting Dark-Assassin from the aforementioned thread (https://zandronum.com/forum/viewtopic.php?p=95302#p95302):

"I feel that anything that is or inherits a key or quest item should be shared."
User avatar (0015841)
Edward-san (developer)
2016-10-09 12:29

Confirmed that with Valiant it still happens with 3.0 beta.
User avatar (0015843)
Dusk (developer)
2016-10-09 13:18

Valiant's DEHACKED turns the skull keys into special dehacked pickups, which are internally not keys. Not sure what to do here.
User avatar (0016052)
Ru5tK1ng (updater)
2016-10-18 20:48

If anyone wants to try building, a fix for this was made here:

https://bitbucket.org/zandronum/zandronum-sandbox/commits/9f556bbe0290b0af2c8bcfc3b0ea4b2a4524bab0 [^]

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- Issue History
Date Modified Username Field Change
2016-10-09 11:27 SP_FACE1 New Issue
2016-10-09 11:27 SP_FACE1 File Added: sv_sharekeys.wad
2016-10-09 11:41 Edward-san Note Added: 0015833
2016-10-09 11:41 Edward-san Status new => feedback
2016-10-09 11:50 SP_FACE1 Note Added: 0015835
2016-10-09 11:50 SP_FACE1 Status feedback => new
2016-10-09 12:15 SP_FACE1 Note Added: 0015840
2016-10-09 12:29 Edward-san Note Added: 0015841
2016-10-09 13:18 Dusk Note Added: 0015843
2016-10-09 13:19 Dusk Assigned To => Dusk
2016-10-09 13:19 Dusk Status new => assigned
2016-10-18 20:48 Ru5tK1ng Note Added: 0016052
2019-06-04 21:54 Dusk Status assigned => new






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