Notes |
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Try with zandronum 3.0 beta. It works there for me. |
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<walk of shame>
Uuh... yeah just re-tested and it actually works on 2.1.2 too :D
I tested and wrote this report in the spring but didn't file it back then. Now I just filed it because I thought I had already tested it with care but turns out I didn't or I have forgotten something important.
</walk of shame>
I will have to test if the keys actually work on doors or objects. I encountered the "bug" first time in Valiant (https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/valiant) |
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Tested now more. For example on MAP11 of valiant.wad (https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/valiant) the skull keys are not shared among players.
I don't know if the fault lies solely within this specific wad and if this is out of the scope of Zandronum. If it is, please close.
Quoting Dark-Assassin from the aforementioned thread (https://zandronum.com/forum/viewtopic.php?p=95302#p95302):
"I feel that anything that is or inherits a key or quest item should be shared." |
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Confirmed that with Valiant it still happens with 3.0 beta. |
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(0015843)
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Dusk
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2016-10-09 13:18
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Valiant's DEHACKED turns the skull keys into special dehacked pickups, which are internally not keys. Not sure what to do here. |
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This was fixed in 3.0. The valiant issue has it's own ticket: 2441 |
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