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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002863 | Zandronum | [All Projects] Suggestion | public | 2016-10-07 02:34 | 2016-10-09 18:59 | ||||
Reporter | Decay | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
Status | closed | Resolution | not fixable | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.0-beta | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002863: sv_maxping | ||||||||
Description | With the onslaught of players (ab)using proxies, I think a sv_maxping for a server is a fantastic idea. Not only does this allow server hosts to bar most proxies by, say, barring players with ping over 300, it also enables them to bar undesirable players (such as votekick trolls). It's a win-win for most players, though Aussies get shafted (exemptions possible?), and a lose-lose for trolls/undesirables. Is such an idea even possible? | ||||||||
Attached Files | |||||||||
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Unknown (reporter) 2016-10-07 21:25 |
sv_maxping should allow specifying exactly the maxping (eg: sv_maxping "250") instead of obligatory 300, That would be better . |
Decay (reporter) 2016-10-07 23:37 |
300 was an example, not meant to be any sort of arbitrary number. |
Torr Samaho (administrator) 2016-10-09 10:33 edited on: 2016-10-09 10:33 |
So you want the server to kick players as soon as their ping briefly exceeds sv_maxping? Technically, that is possible, but I don't think that this is a good idea as it would kick honest players when they have a short lag spike. What you could do instead is to prevent spectators from joining the game / voting / talking as long as their ping is above sv_maxping. I'm not sure if that's a good idea either as it may still do much more harm than good. |
Dusk (developer) 2016-10-09 11:50 |
Ping isn't really a very reliable metric so I don't see this working. |
Unknown (reporter) 2016-10-09 17:40 |
For short lag spikes maybe you should add some kind of delay so the server would wait up to 10 seconds before kicking the player if their ping remained high . |
Dusk (developer) 2016-10-09 18:58 |
It's not very nice to kick players after they've already started playing. And you cannot determine what their ping and stability are when they're connecting or joining (unless they've spectated for long enough). I don't see this going anywhere. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | Razgriz Decay |
Opponents: | DrinkyBird Combinebobnt Catastrophe |
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Date Modified | Username | Field | Change |
2016-10-07 02:34 | Decay | New Issue | |
2016-10-07 02:36 | Ru5tK1ng | Description Updated | View Revisions |
2016-10-07 21:25 | Unknown | Note Added: 0015786 | |
2016-10-07 23:37 | Decay | Note Added: 0015787 | |
2016-10-09 10:33 | Torr Samaho | Note Added: 0015830 | |
2016-10-09 10:33 | Torr Samaho | Note Edited: 0015830 | View Revisions |
2016-10-09 11:13 | Torr Samaho | Status | new => feedback |
2016-10-09 11:50 | Dusk | Note Added: 0015836 | |
2016-10-09 17:40 | Unknown | Note Added: 0015848 | |
2016-10-09 18:58 | Dusk | Note Added: 0015852 | |
2016-10-09 18:59 | Dusk | Status | feedback => closed |
2016-10-09 18:59 | Dusk | Resolution | open => not fixable |
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