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IDProjectCategoryView StatusDate SubmittedLast Update
0002863Zandronum[All Projects] Suggestionpublic2016-10-07 02:342016-10-09 18:59
ReporterDecay 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusclosedResolutionnot fixable 
PlatformOSOS Version
Product Version3.0-beta 
Target VersionFixed in Version 
Summary0002863: sv_maxping
DescriptionWith the onslaught of players (ab)using proxies, I think a sv_maxping for a server is a fantastic idea. Not only does this allow server hosts to bar most proxies by, say, barring players with ping over 300, it also enables them to bar undesirable players (such as votekick trolls). It's a win-win for most players, though Aussies get shafted (exemptions possible?), and a lose-lose for trolls/undesirables. Is such an idea even possible?
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-  Notes
User avatar (0015786)
Unknown (reporter)
2016-10-07 21:25

sv_maxping should allow specifying exactly the maxping (eg: sv_maxping "250") instead of obligatory 300, That would be better .
User avatar (0015787)
Decay (reporter)
2016-10-07 23:37

300 was an example, not meant to be any sort of arbitrary number.
User avatar (0015830)
Torr Samaho (administrator)
2016-10-09 10:33
edited on: 2016-10-09 10:33

So you want the server to kick players as soon as their ping briefly exceeds sv_maxping? Technically, that is possible, but I don't think that this is a good idea as it would kick honest players when they have a short lag spike.

What you could do instead is to prevent spectators from joining the game / voting / talking as long as their ping is above sv_maxping. I'm not sure if that's a good idea either as it may still do much more harm than good.

User avatar (0015836)
Dusk (developer)
2016-10-09 11:50

Ping isn't really a very reliable metric so I don't see this working.
User avatar (0015848)
Unknown (reporter)
2016-10-09 17:40

For short lag spikes maybe you should add some kind of delay so the server would wait up to 10 seconds before kicking the player if their ping remained high .
User avatar (0015852)
Dusk (developer)
2016-10-09 18:58

It's not very nice to kick players after they've already started playing. And you cannot determine what their ping and stability are when they're connecting or joining (unless they've spectated for long enough). I don't see this going anywhere.

Issue Community Support
This issue is already marked as resolved.
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Supporters: Razgriz Decay
Opponents: DrinkyBird Combinebobnt Catastrophe

- Issue History
Date Modified Username Field Change
2016-10-07 02:34 Decay New Issue
2016-10-07 02:36 Ru5tK1ng Description Updated View Revisions
2016-10-07 21:25 Unknown Note Added: 0015786
2016-10-07 23:37 Decay Note Added: 0015787
2016-10-09 10:33 Torr Samaho Note Added: 0015830
2016-10-09 10:33 Torr Samaho Note Edited: 0015830 View Revisions
2016-10-09 11:13 Torr Samaho Status new => feedback
2016-10-09 11:50 Dusk Note Added: 0015836
2016-10-09 17:40 Unknown Note Added: 0015848
2016-10-09 18:58 Dusk Note Added: 0015852
2016-10-09 18:59 Dusk Status feedback => closed
2016-10-09 18:59 Dusk Resolution open => not fixable






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