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sv_maxping should allow specifying exactly the maxping (eg: sv_maxping "250") instead of obligatory 300, That would be better . |
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(0015787)
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Decay
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2016-10-07 23:37
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300 was an example, not meant to be any sort of arbitrary number. |
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So you want the server to kick players as soon as their ping briefly exceeds sv_maxping? Technically, that is possible, but I don't think that this is a good idea as it would kick honest players when they have a short lag spike.
What you could do instead is to prevent spectators from joining the game / voting / talking as long as their ping is above sv_maxping. I'm not sure if that's a good idea either as it may still do much more harm than good.
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(0015836)
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Dusk
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2016-10-09 11:50
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Ping isn't really a very reliable metric so I don't see this working. |
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For short lag spikes maybe you should add some kind of delay so the server would wait up to 10 seconds before kicking the player if their ping remained high . |
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(0015852)
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Dusk
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2016-10-09 18:58
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It's not very nice to kick players after they've already started playing. And you cannot determine what their ping and stability are when they're connecting or joining (unless they've spectated for long enough). I don't see this going anywhere. |
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