Zandronum Chat on our Discord Server Get the latest version: 3.2
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0002837Zandronum[All Projects] Bugpublic2016-09-18 08:312016-09-18 14:13
ReporterFilystea 
Assigned To 
PrioritylowSeverityminorReproducibilityalways
StatusclosedResolutioninvalid 
PlatformOSOS Version
Product Version3.0-beta 
Target VersionFixed in Version 
Summary0002837: CLIENTSIDEONLY works also on clients that connect on lan.
DescriptionIf i start server and connect from local network from different computer I will not see actors with this flag.
Steps To Reproducemake acctor with CLIENTSIDEONLY. See if client connected from local network sees them. Could be:

Actor BalX : DoomImpBall replaces DoomImpall {

+CLIENTSIDEONLY

}
Additional InformationMakes that fag less usable.

Linux deb 4.7.0-1-amd64 #1 SMP Debian 4.7.2-1 (2016-08-28) x86_64 GNU/Linux

ZandroDev3.0-160519-2047linux-x86_64
Attached Files

- Relationships

-  Notes
User avatar (0015654)
Filystea (reporter)
2016-09-18 08:39

CLIENTSIDEONLY works also on clients that connect on lan.

should be:

 CLIENTSIDEONLY does not work on clients that connect on lan.


Than we have DoomImpBall not DoomImpall

and flag not feg. lol.
User avatar (0015655)
Dusk (developer)
2016-09-18 09:14

This report does not make any sense. You don't use CLIENTSIDEONLY on actors that matter to the gamesim.
User avatar (0015656)
Filystea (reporter)
2016-09-18 09:55

What do you mean gamesim?


I leave a shadow behind actor, Don't want server to pass it. But on LAN client i get nothing. Like it was a server.
User avatar (0015657)
Ivan (reporter)
2016-09-18 12:02

That example you posted implies a damaging projectile (ie. it matters for the gamesim) is now clientsided. That can cause serious problems. Try an example that has no effect on any actors and is just purely visual.
User avatar (0015658)
Dusk (developer)
2016-09-18 14:13

Clearly you don't understand how the flag works. It makes the actor not exist on the server. Also, Zandronum never discriminates between LAN and remote connections anyway.

This report is pointless.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2016-09-18 08:31 Filystea New Issue
2016-09-18 08:39 Filystea Note Added: 0015654
2016-09-18 09:14 Dusk Note Added: 0015655
2016-09-18 09:55 Filystea Note Added: 0015656
2016-09-18 12:02 Ivan Note Added: 0015657
2016-09-18 14:13 Dusk Note Added: 0015658
2016-09-18 14:13 Dusk Status new => closed
2016-09-18 14:13 Dusk Resolution open => invalid






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker