MantisBT - Zandronum
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0002837Zandronum[All Projects] Bugpublic2016-09-18 08:312016-09-18 14:13
Filystea 
 
lowminoralways
closedinvalid 
3.0-beta 
 
0002837: CLIENTSIDEONLY works also on clients that connect on lan.
If i start server and connect from local network from different computer I will not see actors with this flag.
make acctor with CLIENTSIDEONLY. See if client connected from local network sees them. Could be:

Actor BalX : DoomImpBall replaces DoomImpall {

+CLIENTSIDEONLY

}
Makes that fag less usable.

Linux deb 4.7.0-1-amd64 #1 SMP Debian 4.7.2-1 (2016-08-28) x86_64 GNU/Linux

ZandroDev3.0-160519-2047linux-x86_64
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Issue History
2016-09-18 08:31FilysteaNew Issue
2016-09-18 08:39FilysteaNote Added: 0015654
2016-09-18 09:14DuskNote Added: 0015655
2016-09-18 09:55FilysteaNote Added: 0015656
2016-09-18 12:02IvanNote Added: 0015657
2016-09-18 14:13DuskNote Added: 0015658
2016-09-18 14:13DuskStatusnew => closed
2016-09-18 14:13DuskResolutionopen => invalid

Notes
(0015654)
Filystea   
2016-09-18 08:39   
CLIENTSIDEONLY works also on clients that connect on lan.

should be:

 CLIENTSIDEONLY does not work on clients that connect on lan.


Than we have DoomImpBall not DoomImpall

and flag not feg. lol.
(0015655)
Dusk   
2016-09-18 09:14   
This report does not make any sense. You don't use CLIENTSIDEONLY on actors that matter to the gamesim.
(0015656)
Filystea   
2016-09-18 09:55   
What do you mean gamesim?


I leave a shadow behind actor, Don't want server to pass it. But on LAN client i get nothing. Like it was a server.
(0015657)
Ivan   
2016-09-18 12:02   
That example you posted implies a damaging projectile (ie. it matters for the gamesim) is now clientsided. That can cause serious problems. Try an example that has no effect on any actors and is just purely visual.
(0015658)
Dusk   
2016-09-18 14:13   
Clearly you don't understand how the flag works. It makes the actor not exist on the server. Also, Zandronum never discriminates between LAN and remote connections anyway.

This report is pointless.