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CLIENTSIDEONLY works also on clients that connect on lan.
should be:
CLIENTSIDEONLY does not work on clients that connect on lan.
Than we have DoomImpBall not DoomImpall
and flag not feg. lol. |
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(0015655)
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Dusk
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2016-09-18 09:14
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This report does not make any sense. You don't use CLIENTSIDEONLY on actors that matter to the gamesim. |
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What do you mean gamesim?
I leave a shadow behind actor, Don't want server to pass it. But on LAN client i get nothing. Like it was a server. |
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(0015657)
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Ivan
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2016-09-18 12:02
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That example you posted implies a damaging projectile (ie. it matters for the gamesim) is now clientsided. That can cause serious problems. Try an example that has no effect on any actors and is just purely visual. |
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(0015658)
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Dusk
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2016-09-18 14:13
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Clearly you don't understand how the flag works. It makes the actor not exist on the server. Also, Zandronum never discriminates between LAN and remote connections anyway.
This report is pointless. |
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