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ID | Project | Category | View Status | Date Submitted | Last Update |
0002824 | Zandronum | [All Projects] Bug | public | 2016-08-29 21:57 | 2016-11-15 21:13 |
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Reporter | Ivan | |
Assigned To | Dusk | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | acknowledged | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 2.1 | |
Target Version | | Fixed in Version | | |
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Summary | 0002824: Poison Damage Desyncs - Online |
Description | I have made a monster that utilizes some long poison damage, and when the player gets hit by multiple instances sometimes the health of the player will desync, will go up looking as if the player got healed. It never happens offline.
Example monster:'https://www.dropbox.com/s/s5fmfxl5kxx9fsu/poisontest.pk3?dl=0 [^]' |
Steps To Reproduce | - Create a local server.
- Summon Crawler.
- Play around with it and get hit a few times by its attacks. Make sure you use the "Buddha" cheat as well.
- Observe that your health count will sometimes go up. |
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Attached Files | poisontest_2824.pk3 [^] (208,064 bytes) 2016-11-15 20:34 |
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