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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0002793 | Zandronum | [All Projects] Bug | public | 2016-07-21 22:21 | 2016-07-22 04:56 | ||||
| Reporter | Untitled | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | major | Reproducibility | always | ||||
| Status | closed | Resolution | no change required | ||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
| Product Version | 3.0-beta | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0002793: Samsara sv_weaponstay Weapon Pickup Bug | ||||||||
| Description | I know that summary doesn't say much, but here it goes: In Zandronum 3.0's current alpha, picking up one of Samsara's weapon pickup items while sv_weaponstay is on causes you to continuously pickup the weapon as long as you are in contact with the pickup. Some details: in Samsara, weapon pickups aren't actually weapons - they're CustomInventory items that give you the weapon that corresponds to the Class you are playing for a given weapon slot. In Zandronum 2.1.2, these items react almost perfectly like weapons in that if sv_weaponstay is true, then they give you the weapon only when you don't have it like sv_weaponstay weapons do. Testing this in Zandronum 3.0 causes the erroneous behavior as mentioned above. | ||||||||
| Steps To Reproduce | 1. Load Zandronum with Samsara (I used the current latest version, samsara-v0.355-beta.pk3, linked here:'http://allfearthesentinel.net/download?file=samsara-v0.355-beta.pk3 [^]' 2. Turn SV_WeaponStay to '1'. 3. Pickup any weapon that requires ammo. 4. Watch as the game continuously gives you the weapon. | ||||||||
| Additional Information | Does not occur in Zandronum 2.1.2, to the best of my knowledge. | ||||||||
| Attached Files | |||||||||
Notes |
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Untitled (reporter) 2016-07-22 01:22 |
Alright, this bug apparently occurs in GZDoom, so you can close this ticket for now. |
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Untitled (reporter) 2016-07-22 01:29 |
Okay, so apparently this is Kinsie's Samsara at fault, NOT Zandronum. Consider this closed. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2016-07-21 22:21 | Untitled | New Issue | |
| 2016-07-22 01:22 | Untitled | Note Added: 0015407 | |
| 2016-07-22 01:29 | Untitled | Note Added: 0015408 | |
| 2016-07-22 04:56 | WaTaKiD | Status | new => closed |
| 2016-07-22 04:56 | WaTaKiD | Resolution | open => no change required |
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