MantisBT - Zandronum
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0002793Zandronum[All Projects] Bugpublic2016-07-21 22:212016-07-22 04:56
Untitled 
 
normalmajoralways
closedno change required 
MicrosoftWindowsXP/Vista/7
3.0-beta 
 
0002793: Samsara sv_weaponstay Weapon Pickup Bug
I know that summary doesn't say much, but here it goes:

In Zandronum 3.0's current alpha, picking up one of Samsara's weapon pickup items while sv_weaponstay is on causes you to continuously pickup the weapon as long as you are in contact with the pickup.

Some details: in Samsara, weapon pickups aren't actually weapons - they're CustomInventory items that give you the weapon that corresponds to the Class you are playing for a given weapon slot. In Zandronum 2.1.2, these items react almost perfectly like weapons in that if sv_weaponstay is true, then they give you the weapon only when you don't have it like sv_weaponstay weapons do.

Testing this in Zandronum 3.0 causes the erroneous behavior as mentioned above.
1. Load Zandronum with Samsara (I used the current latest version, samsara-v0.355-beta.pk3, linked here:'http://allfearthesentinel.net/download?file=samsara-v0.355-beta.pk3 [^]'
2. Turn SV_WeaponStay to '1'.
3. Pickup any weapon that requires ammo.
4. Watch as the game continuously gives you the weapon.
Does not occur in Zandronum 2.1.2, to the best of my knowledge.
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Issue History
2016-07-21 22:21UntitledNew Issue
2016-07-22 01:22UntitledNote Added: 0015407
2016-07-22 01:29UntitledNote Added: 0015408
2016-07-22 04:56WaTaKiDStatusnew => closed
2016-07-22 04:56WaTaKiDResolutionopen => no change required

Notes
(0015407)
Untitled   
2016-07-22 01:22   
Alright, this bug apparently occurs in GZDoom, so you can close this ticket for now.
(0015408)
Untitled   
2016-07-22 01:29   
Okay, so apparently this is Kinsie's Samsara at fault, NOT Zandronum. Consider this closed.