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IDProjectCategoryView StatusDate SubmittedLast Update
0002759Zandronum[All Projects] Bugpublic2016-06-17 13:092017-01-05 19:17
ReporterFilystea 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionunable to reproduce 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0002759: Tragicly looking
DescriptionWhen actor stops moving and than starts moving again because i give him randomly velocity.

Seems it stays in other place than it should. Vide the trace is spawned in other place and actor you see is in other place.

I get hit when i step on the trace not on the actor.

Broken and looks like shit. See screens
Steps To ReproduceActor FireImpFireBallBouncerM17 : FireBallP4 {
  
  -NOGRAVITY
  +BOUNCEONFLOORS
  
  Gravity 0.5

  States {
  
    Spawn:
     FBP4 AAABBBCCCBBBDDD 3 Bright A_CustomMissile( "FireImpBallTrace2M17", 0, 0 )
     FBP4 D 0 Bright A_Jump( 60, "Spawn" )
     FBP4 A 0 Bright A_ChangeVelocity( 3, random( -2, 2 ), 2, CVF_RELATIVE )
     loop
    
    Death:
     FBP4 DEFGH 6 Bright
     Stop
 
  }

}
Additional InformationLinux abba 3.16.0-4-amd64 #1 SMP Debian 3.16.7-ckt25-2 (2016-04-08) x86_64 GNU/Linux

zandronum : ZandroDev3.0-160519-2047linux-x86_64
Attached Filespng file icon failureB.png [^] (201,973 bytes) 2016-06-17 13:09


png file icon Screenshot_Doom_20160617_151454.png [^] (155,979 bytes) 2016-06-17 13:15


png file icon Screenshot_Doom_20160617_171107.png [^] (135,867 bytes) 2016-06-17 15:13


png file icon Screenshot_Doom_20160617_171201.png [^] (167,756 bytes) 2016-06-17 15:13

- Relationships

-  Notes
User avatar (0015085)
Filystea (reporter)
2016-06-17 13:10

FBP4 AAABBBCCCBBBDDD 1 Bright A_CustomMissile( "FireImpBallTrace2M17", 0, 0 )


That line should have 1 not 3
User avatar (0015086)
Filystea (reporter)
2016-06-17 13:37
edited on: 2016-06-17 13:44

The bug does not happen ( ok one time it did happen but it's very rare ) when i have BounceFactor set on 1.

User avatar (0015087)
Filystea (reporter)
2016-06-17 15:14
edited on: 2016-06-17 15:14

Summing up a change velocity breaks anything that bounces on floor. IN MULTIPLAYER

User avatar (0015124)
Torr Samaho (administrator)
2016-06-26 12:47

Sounds like a problem with the bounce handling. Does this only happen in 3.0 or also in 2.1.2?

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2016-06-17 13:09 Filystea New Issue
2016-06-17 13:09 Filystea File Added: failureB.png
2016-06-17 13:10 Filystea Note Added: 0015085
2016-06-17 13:15 Filystea File Added: Screenshot_Doom_20160617_151454.png
2016-06-17 13:37 Filystea Note Added: 0015086
2016-06-17 13:44 Filystea Note Edited: 0015086 View Revisions
2016-06-17 15:13 Filystea File Added: Screenshot_Doom_20160617_171107.png
2016-06-17 15:13 Filystea File Added: Screenshot_Doom_20160617_171201.png
2016-06-17 15:14 Filystea Note Added: 0015087
2016-06-17 15:14 Filystea Note Edited: 0015087 View Revisions
2016-06-26 12:47 Torr Samaho Note Added: 0015124
2016-06-26 12:47 Torr Samaho Assigned To => Torr Samaho
2016-06-26 12:47 Torr Samaho Status new => feedback
2016-06-26 12:48 Torr Samaho Priority immediate => normal
2016-06-26 12:48 Torr Samaho OS u =>
2016-06-26 12:48 Torr Samaho OS Version u =>
2016-06-26 12:48 Torr Samaho Platform u =>
2017-01-05 19:17 Dusk Status feedback => closed
2017-01-05 19:17 Dusk Assigned To Torr Samaho =>
2017-01-05 19:17 Dusk Resolution open => unable to reproduce






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