MantisBT - Zandronum
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0002759Zandronum[All Projects] Bugpublic2016-06-17 13:092017-01-05 19:17
Filystea 
 
normalminoralways
closedunable to reproduce 
 
 
0002759: Tragicly looking
When actor stops moving and than starts moving again because i give him randomly velocity.

Seems it stays in other place than it should. Vide the trace is spawned in other place and actor you see is in other place.

I get hit when i step on the trace not on the actor.

Broken and looks like shit. See screens
Actor FireImpFireBallBouncerM17 : FireBallP4 {
  
  -NOGRAVITY
  +BOUNCEONFLOORS
  
  Gravity 0.5

  States {
  
    Spawn:
     FBP4 AAABBBCCCBBBDDD 3 Bright A_CustomMissile( "FireImpBallTrace2M17", 0, 0 )
     FBP4 D 0 Bright A_Jump( 60, "Spawn" )
     FBP4 A 0 Bright A_ChangeVelocity( 3, random( -2, 2 ), 2, CVF_RELATIVE )
     loop
    
    Death:
     FBP4 DEFGH 6 Bright
     Stop
 
  }

}
Linux abba 3.16.0-4-amd64 #1 SMP Debian 3.16.7-ckt25-2 (2016-04-08) x86_64 GNU/Linux

zandronum : ZandroDev3.0-160519-2047linux-x86_64
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png failureB.png (201,973) 2016-06-17 13:09
/tracker/file_download.php?file_id=1831&type=bug
png

png Screenshot_Doom_20160617_151454.png (155,979) 2016-06-17 13:15
/tracker/file_download.php?file_id=1832&type=bug
png

png Screenshot_Doom_20160617_171107.png (135,867) 2016-06-17 15:13
/tracker/file_download.php?file_id=1833&type=bug
png

png Screenshot_Doom_20160617_171201.png (167,756) 2016-06-17 15:13
/tracker/file_download.php?file_id=1834&type=bug
png
Issue History
2016-06-17 13:09FilysteaNew Issue
2016-06-17 13:09FilysteaFile Added: failureB.png
2016-06-17 13:10FilysteaNote Added: 0015085
2016-06-17 13:15FilysteaFile Added: Screenshot_Doom_20160617_151454.png
2016-06-17 13:37FilysteaNote Added: 0015086
2016-06-17 13:44FilysteaNote Edited: 0015086bug_revision_view_page.php?bugnote_id=15086#r9153
2016-06-17 15:13FilysteaFile Added: Screenshot_Doom_20160617_171107.png
2016-06-17 15:13FilysteaFile Added: Screenshot_Doom_20160617_171201.png
2016-06-17 15:14FilysteaNote Added: 0015087
2016-06-17 15:14FilysteaNote Edited: 0015087bug_revision_view_page.php?bugnote_id=15087#r9155
2016-06-26 12:47Torr SamahoNote Added: 0015124
2016-06-26 12:47Torr SamahoAssigned To => Torr Samaho
2016-06-26 12:47Torr SamahoStatusnew => feedback
2016-06-26 12:48Torr SamahoPriorityimmediate => normal
2016-06-26 12:48Torr SamahoOSu =>
2016-06-26 12:48Torr SamahoOS Versionu =>
2016-06-26 12:48Torr SamahoPlatformu =>
2017-01-05 19:17DuskStatusfeedback => closed
2017-01-05 19:17DuskAssigned ToTorr Samaho =>
2017-01-05 19:17DuskResolutionopen => unable to reproduce

Notes
(0015085)
Filystea   
2016-06-17 13:10   
FBP4 AAABBBCCCBBBDDD 1 Bright A_CustomMissile( "FireImpBallTrace2M17", 0, 0 )


That line should have 1 not 3
(0015086)
Filystea   
2016-06-17 13:37   
(edited on: 2016-06-17 13:44)
The bug does not happen ( ok one time it did happen but it's very rare ) when i have BounceFactor set on 1.

(0015087)
Filystea   
2016-06-17 15:14   
Summing up a change velocity breaks anything that bounces on floor. IN MULTIPLAYER

(0015124)
Torr Samaho   
2016-06-26 12:47   
Sounds like a problem with the bounce handling. Does this only happen in 3.0 or also in 2.1.2?