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IDProjectCategoryView StatusDate SubmittedLast Update
0000273Zandronum[All Projects] Suggestionpublic2011-01-31 20:082018-09-30 19:52
ReporterMinigunner 
Assigned ToDusk 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version1.0 
Summary0000273: Advanced spectator options
DescriptionSpectators should have the ability to activate/deactivate the fly/noclip cheats. Also, there should be a CVAR, cl_spectatorspeed, that ranges from 0.5-2.0, default 1.0.
Additional InformationThe cheats would be best for areas inaccessible by normal, line-special ways, and cl_spectatorspeed would be best for large maps or precision movement for screenshots.
Attached Files

- Relationships
related to 0000029closedTorr Samaho Noclip for Spectating 
related to 0000964closedDusk Build [120805-1755] Spectator can move when cl_spectatormove is false 

-  Notes
User avatar (0003716)
Dusk (developer)
2012-06-09 19:48

I implemented the latter request (spectator speed) as a new CVar cl_spectatormove in neurosphere:
'https://bitbucket.org/CrimsonDusk/neurosphere/changeset/dd9eaf9bb087 [^]'
User avatar (0003764)
ZzZombo (reporter)
2012-06-14 07:50

That's certainly should be implemented with a server cvar allowing to turn on/off this feature. Otherwise spectators could use it to find secrets & tell players in game about them.
User avatar (0003765)
Dusk (developer)
2012-06-14 11:47

They can do that anyway, even without this.
User avatar (0003770)
ZzZombo (reporter)
2012-06-14 14:42

I mean that now walls clips spectators movement, so only some secrets can be found but without clipping spectators able to observe remote areas separated from the rest by void and normally won't be found ever.
User avatar (0003774)
Qent (updater)
2012-06-14 20:43

They ought to be able to find all of them. They can anyway by opening the level in an editor, so it's merely a matter of convenience.
User avatar (0004258)
Torr Samaho (administrator)
2012-08-05 08:49

Quote from Dusk
I implemented the latter request (spectator speed) as a new CVar cl_spectatormove in neurosphere:
'https://bitbucket.org/CrimsonDusk/neurosphere/changeset/dd9eaf9bb087
[^]'
The patch looks good, except for the limits on cl_spectatormove maybe. IMHO those could be lowered considerably. Can anybody really control the movement if cl_spectatorspeed is bigger than 100?

If you create a zandronum-history.txt entry and commit the patch to a new head, I'll pull it.
User avatar (0004273)
Dusk (developer)
2012-08-05 17:57

Committed to new head
User avatar (0004283)
Torr Samaho (administrator)
2012-08-06 07:03

Thanks! Pulled and rebased.
User avatar (0004291)
Qent (updater)
2012-08-06 16:50
edited on: 2012-08-06 16:51

cl_spectatormove works for normal movement, but not for flying up/down.

Will spectators be allowed to toggle fly/noclip cheats? (They can't yet even with what was added here.)

User avatar (0004344)
Dusk (developer)
2012-08-11 13:41
edited on: 2012-08-11 13:41

Fly up/down movement was added in patch linked in child ticket 0000964


Quote
Will spectators be allowed to toggle fly/noclip cheats? (They can't yet even with what was added here.)

I couldn't figure this out back then, maybe I could try it again at some point. However, I think this ticket should be about cl_spectatormove, have noclip for spectators be handled in 0000029

User avatar (0004347)
Torr Samaho (administrator)
2012-08-12 07:05

Quote from Dusk
I couldn't figure this out back then, maybe I could try it again at some point. However, I think this ticket should be about cl_spectatormove, have noclip for spectators be handled in 0000029

Yes, let's discuss this in the other ticket and consider this one to be resolved (after testing).
User avatar (0005001)
Watermelon (developer)
2012-10-06 17:07

Sorry if it's been said somewhere, but is there a build I can test this with?
User avatar (0005740)
Torr Samaho (administrator)
2013-01-12 20:25

cl_spectatormove is included in 1.0, noclip should be discussed in 0000029, so I'm closing this.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: ZzZombo Neewbie
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2011-01-31 20:08 Minigunner New Issue
2012-06-09 19:48 Dusk Note Added: 0003716
2012-06-09 19:48 Dusk Assigned To => Dusk
2012-06-09 19:48 Dusk Status new => needs review
2012-06-14 07:50 ZzZombo Note Added: 0003764
2012-06-14 11:47 Dusk Note Added: 0003765
2012-06-14 14:42 ZzZombo Note Added: 0003770
2012-06-14 20:43 Qent Note Added: 0003774
2012-06-15 10:38 Dusk Relationship added related to 0000029
2012-08-05 08:49 Torr Samaho Note Added: 0004258
2012-08-05 08:53 Torr Samaho Status needs review => feedback
2012-08-05 17:57 Dusk Note Added: 0004273
2012-08-05 18:32 Dusk Status feedback => needs review
2012-08-06 07:03 Torr Samaho Note Added: 0004283
2012-08-06 07:03 Torr Samaho Status needs review => needs testing
2012-08-06 16:50 Qent Note Added: 0004291
2012-08-06 16:51 Qent Note Edited: 0004291 View Revisions
2012-08-11 13:39 Dusk Relationship added related to 0000964
2012-08-11 13:41 Dusk Note Added: 0004344
2012-08-11 13:41 Dusk Note Edited: 0004344 View Revisions
2012-08-12 07:05 Torr Samaho Note Added: 0004347
2012-10-06 17:07 Watermelon Note Added: 0005001
2013-01-12 20:25 Torr Samaho Note Added: 0005740
2013-01-12 20:26 Torr Samaho Status needs testing => resolved
2013-01-12 20:26 Torr Samaho Resolution open => fixed
2013-01-12 20:26 Torr Samaho Fixed in Version => 1.0
2018-09-30 19:52 Blzut3 Status resolved => closed






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