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IDProjectCategoryView StatusDate SubmittedLast Update
0002719Zandronum[All Projects] Suggestionpublic2016-05-01 10:442016-05-09 22:20
ReporterFoxBoy 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.1 
Target VersionFixed in Version 
Summary0002719: Respawn protection modifiers and tweaking
DescriptionSuggestion to allow the modification of the respawn protection, e.g. the time a player is protected for, and if the protected spawned player can shoot other players while protected. This suggestion is to allow respawn protection to be more friendly in deathmatch and other competitive gamemodes. I also think that spawn protection should make it more obvious to other players that they are protected. My suggestions include:

* More rapid blinking to make sure nobody misses it.
* Fade-in the player from invisible to opaque (100-40 Trans for the fade in, completely opaque the moment they are unprotected)
Additional Informationsv_protectiontime - Sets the amount of seconds a player stays protected for after spawning, if spawn protection is currently enabled.

compat_shootwhileprotected - Allows players in spawn protection to shoot another
Attached Files

- Relationships

-  Notes
User avatar (0014786)
FoxBoy (reporter)
2016-05-01 17:19

Additional invulnerability effect idea:
* Give the player the Invuln-Sphere effect while invulnerable upon spawn
User avatar (0014787)
Catastrophe (reporter)
2016-05-01 18:03

^ IMO that would look rather ugly.
User avatar (0014846)
StrikerMan780 (reporter)
2016-05-09 22:20

Another option would be green sparks that surround the player, rising up from their feet, kind of like the effect that shows on Heretic teleporters.

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- Issue History
Date Modified Username Field Change
2016-05-01 10:44 FoxBoy New Issue
2016-05-01 17:19 FoxBoy Note Added: 0014786
2016-05-01 18:03 Catastrophe Note Added: 0014787
2016-05-09 22:20 StrikerMan780 Note Added: 0014846






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