MantisBT - Zandronum |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0002719 | Zandronum | [All Projects] Suggestion | public | 2016-05-01 10:44 | 2016-05-09 22:20 |
|
Reporter | FoxBoy | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 2.1 | |
Target Version | | Fixed in Version | | |
|
Summary | 0002719: Respawn protection modifiers and tweaking |
Description | Suggestion to allow the modification of the respawn protection, e.g. the time a player is protected for, and if the protected spawned player can shoot other players while protected. This suggestion is to allow respawn protection to be more friendly in deathmatch and other competitive gamemodes. I also think that spawn protection should make it more obvious to other players that they are protected. My suggestions include:
* More rapid blinking to make sure nobody misses it.
* Fade-in the player from invisible to opaque (100-40 Trans for the fade in, completely opaque the moment they are unprotected) |
Steps To Reproduce | |
Additional Information | sv_protectiontime - Sets the amount of seconds a player stays protected for after spawning, if spawn protection is currently enabled.
compat_shootwhileprotected - Allows players in spawn protection to shoot another |
Tags | No tags attached. |
Relationships | |
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2016-05-01 10:44 | FoxBoy | New Issue | |
2016-05-01 17:19 | FoxBoy | Note Added: 0014786 | |
2016-05-01 18:03 | Catastrophe | Note Added: 0014787 | |
2016-05-09 22:20 | StrikerMan780 | Note Added: 0014846 | |