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IDProjectCategoryView StatusDate SubmittedLast Update
0002703Zandronum[All Projects] Bugpublic2016-04-13 12:372024-03-01 07:34
Reporterfr-blood 
Assigned ToTorr Samaho 
PrioritynormalSeveritymajorReproducibilityalways
StatusconfirmedResolutionbackport later 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target VersionFixed in Version 
Summary0002703: A_RadiusGive RGF_CORPSES filter isn't working
DescriptionHellow, I've found a bug about this filter, it's not working at all on the actual alpha of Zandronum 3.0

You can see information about it here:'http://zdoom.org/wiki/A_RadiusGive [^]'

I've made a little .wad with an edited imp inside who will raise killed monsters in a certain radius with that function:

TROO G 6 A_RadiusGive("HealingImpRaise",256,RGF_CORPSES,1)

The item here:

Actor HealingImpRaise : CustomInventory
{
  +INVENTORY.QUIET
  +INVENTORY.UNDROPPABLE
  +INVENTORY.ALWAYSPICKUP
  +INVENTORY.AUTOACTIVATE
  Inventory.Amount 1
  Inventory.MaxAmount 0
  States
  {
  PickUp:
    NULL A 1
    NULL A 1 A_SpawnItemEx("ArchvileFire")
    NULL A 1 Thing_Raise(0)
    Stop
  }
}
Steps To Reproduce1. Launch the testttt.wad map01 in hard(so imps spawn near zombies).

2. Just kill the zombies and bring an imp near the corpses by staying in front of him until he starts attacking(nothing will happen).

3. Then do the same thing on Zdoom and you will see that it works fine.
Additional InformationI've tried it with Zdoom and it worked fine, and I'm sure that this filter was made the moment A_RadiusGive function was out so it didn't come with Zdoom 2.8.1
Attached Files? file icon testttt.wad [^] (552 bytes) 2016-04-13 12:37

- Relationships

-  Notes
User avatar (0015101)
Edward-san (developer)
2016-06-20 17:07
edited on: 2016-06-20 17:21

It happens also in GZDoom 1.8.6 (please check it next time when you find a bug which happens in zandronum offline/online and does not in zdoom).

Found also a zdoom bug report matching the issue:'http://forum.zdoom.org/viewtopic.php?f=7&t=49095 [^]' . The fix is here, so yeah, it's not a fix but a complete rewrite...

User avatar (0018126)
Dusk (developer)
2017-07-30 21:56

To my knowledge the complete rewrite isn't making it to 3.0.

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- Issue History
Date Modified Username Field Change
2016-04-13 12:37 fr-blood New Issue
2016-04-13 12:37 fr-blood File Added: testttt.wad
2016-06-05 17:27 fr-blood Note Added: 0015023
2016-06-05 18:12 WaTaKiD Note Added: 0015024
2016-06-05 19:01 Dusk Note Deleted: 0015023
2016-06-05 19:01 Dusk Note Deleted: 0015024
2016-06-20 17:07 Edward-san Note Added: 0015101
2016-06-20 17:07 Edward-san Assigned To => Edward-san
2016-06-20 17:07 Edward-san Status new => feedback
2016-06-20 17:21 Edward-san Note Edited: 0015101 View Revisions
2016-06-20 17:21 Edward-san Assigned To Edward-san => Torr Samaho
2016-06-20 17:21 Edward-san Status feedback => assigned
2016-12-24 22:43 Dusk Target Version => 3.0
2017-07-30 21:56 Dusk Note Added: 0018126
2017-07-30 21:56 Dusk Target Version 3.0 =>
2024-03-01 07:34 Ru5tK1ng Status assigned => confirmed
2024-03-01 07:34 Ru5tK1ng Resolution open => backport later






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