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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002703 | Zandronum | [All Projects] Bug | public | 2016-04-13 12:37 | 2024-03-01 07:34 | ||||||||
Reporter | fr-blood | ||||||||||||
Assigned To | Torr Samaho | ||||||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||||||
Status | confirmed | Resolution | backport later | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 3.0-beta | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002703: A_RadiusGive RGF_CORPSES filter isn't working | ||||||||||||
Description | Hellow, I've found a bug about this filter, it's not working at all on the actual alpha of Zandronum 3.0 You can see information about it here:'http://zdoom.org/wiki/A_RadiusGive [^]' I've made a little .wad with an edited imp inside who will raise killed monsters in a certain radius with that function: TROO G 6 A_RadiusGive("HealingImpRaise",256,RGF_CORPSES,1) The item here: Actor HealingImpRaise : CustomInventory { +INVENTORY.QUIET +INVENTORY.UNDROPPABLE +INVENTORY.ALWAYSPICKUP +INVENTORY.AUTOACTIVATE Inventory.Amount 1 Inventory.MaxAmount 0 States { PickUp: NULL A 1 NULL A 1 A_SpawnItemEx("ArchvileFire") NULL A 1 Thing_Raise(0) Stop } } | ||||||||||||
Steps To Reproduce | 1. Launch the testttt.wad map01 in hard(so imps spawn near zombies). 2. Just kill the zombies and bring an imp near the corpses by staying in front of him until he starts attacking(nothing will happen). 3. Then do the same thing on Zdoom and you will see that it works fine. | ||||||||||||
Additional Information | I've tried it with Zdoom and it worked fine, and I'm sure that this filter was made the moment A_RadiusGive function was out so it didn't come with Zdoom 2.8.1 | ||||||||||||
Attached Files | testttt.wad [^] (552 bytes) 2016-04-13 12:37 | ||||||||||||
Notes | |
(0015101) Edward-san (developer) 2016-06-20 17:07 edited on: 2016-06-20 17:21 |
It happens also in GZDoom 1.8.6 (please check it next time when you find a bug which happens in zandronum offline/online and does not in zdoom). Found also a zdoom bug report matching the issue:'http://forum.zdoom.org/viewtopic.php?f=7&t=49095 [^]' . The fix is here, so yeah, it's not a fix but a complete rewrite... |
(0018126) Dusk (developer) 2017-07-30 21:56 |
To my knowledge the complete rewrite isn't making it to 3.0. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-04-13 12:37 | fr-blood | New Issue | |
2016-04-13 12:37 | fr-blood | File Added: testttt.wad | |
2016-06-05 17:27 | fr-blood | Note Added: 0015023 | |
2016-06-05 18:12 | WaTaKiD | Note Added: 0015024 | |
2016-06-05 19:01 | Dusk | Note Deleted: 0015023 | |
2016-06-05 19:01 | Dusk | Note Deleted: 0015024 | |
2016-06-20 17:07 | Edward-san | Note Added: 0015101 | |
2016-06-20 17:07 | Edward-san | Assigned To | => Edward-san |
2016-06-20 17:07 | Edward-san | Status | new => feedback |
2016-06-20 17:21 | Edward-san | Note Edited: 0015101 | View Revisions |
2016-06-20 17:21 | Edward-san | Assigned To | Edward-san => Torr Samaho |
2016-06-20 17:21 | Edward-san | Status | feedback => assigned |
2016-12-24 22:43 | Dusk | Target Version | => 3.0 |
2017-07-30 21:56 | Dusk | Note Added: 0018126 | |
2017-07-30 21:56 | Dusk | Target Version | 3.0 => |
2024-03-01 07:34 | Ru5tK1ng | Status | assigned => confirmed |
2024-03-01 07:34 | Ru5tK1ng | Resolution | open => backport later |
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