MantisBT - Zandronum
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0002703Zandronum[All Projects] Bugpublic2016-04-13 12:372024-03-01 07:34
fr-blood 
Torr Samaho 
normalmajoralways
confirmedbackport later 
MicrosoftWindowsXP/Vista/7
3.0-beta 
 
0002703: A_RadiusGive RGF_CORPSES filter isn't working
Hellow, I've found a bug about this filter, it's not working at all on the actual alpha of Zandronum 3.0

You can see information about it here:'http://zdoom.org/wiki/A_RadiusGive [^]'

I've made a little .wad with an edited imp inside who will raise killed monsters in a certain radius with that function:

TROO G 6 A_RadiusGive("HealingImpRaise",256,RGF_CORPSES,1)

The item here:

Actor HealingImpRaise : CustomInventory
{
  +INVENTORY.QUIET
  +INVENTORY.UNDROPPABLE
  +INVENTORY.ALWAYSPICKUP
  +INVENTORY.AUTOACTIVATE
  Inventory.Amount 1
  Inventory.MaxAmount 0
  States
  {
  PickUp:
    NULL A 1
    NULL A 1 A_SpawnItemEx("ArchvileFire")
    NULL A 1 Thing_Raise(0)
    Stop
  }
}
1. Launch the testttt.wad map01 in hard(so imps spawn near zombies).

2. Just kill the zombies and bring an imp near the corpses by staying in front of him until he starts attacking(nothing will happen).

3. Then do the same thing on Zdoom and you will see that it works fine.
I've tried it with Zdoom and it worked fine, and I'm sure that this filter was made the moment A_RadiusGive function was out so it didn't come with Zdoom 2.8.1
No tags attached.
? testttt.wad (552) 2016-04-13 12:37
https://zandronum.com/tracker/file_download.php?file_id=1787&type=bug
Issue History
2016-04-13 12:37fr-bloodNew Issue
2016-04-13 12:37fr-bloodFile Added: testttt.wad
2016-06-05 17:27fr-bloodNote Added: 0015023
2016-06-05 18:12WaTaKiDNote Added: 0015024
2016-06-05 19:01DuskNote Deleted: 0015023
2016-06-05 19:01DuskNote Deleted: 0015024
2016-06-20 17:07Edward-sanNote Added: 0015101
2016-06-20 17:07Edward-sanAssigned To => Edward-san
2016-06-20 17:07Edward-sanStatusnew => feedback
2016-06-20 17:21Edward-sanNote Edited: 0015101bug_revision_view_page.php?bugnote_id=15101#r9163
2016-06-20 17:21Edward-sanAssigned ToEdward-san => Torr Samaho
2016-06-20 17:21Edward-sanStatusfeedback => assigned
2016-12-24 22:43DuskTarget Version => 3.0
2017-07-30 21:56DuskNote Added: 0018126
2017-07-30 21:56DuskTarget Version3.0 =>
2024-03-01 07:34Ru5tK1ngStatusassigned => confirmed
2024-03-01 07:34Ru5tK1ngResolutionopen => backport later

Notes
(0015101)
Edward-san   
2016-06-20 17:07   
(edited on: 2016-06-20 17:21)
It happens also in GZDoom 1.8.6 (please check it next time when you find a bug which happens in zandronum offline/online and does not in zdoom).

Found also a zdoom bug report matching the issue:'http://forum.zdoom.org/viewtopic.php?f=7&t=49095 [^]' . The fix is here, so yeah, it's not a fix but a complete rewrite...

(0018126)
Dusk   
2017-07-30 21:56   
To my knowledge the complete rewrite isn't making it to 3.0.