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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000270 | Zandronum | [All Projects] Bug | public | 2011-01-30 01:29 | 2018-05-08 09:59 | ||||
Reporter | unknownna | ||||||||
Assigned To | Leonard | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.0 | ||||||||
Target Version | 3.1 | Fixed in Version | 3.1 | ||||||
Summary | 0000270: Improved pusher prediction | ||||||||
Description | > And the client-side prediction also feels choppy/laggy if you're playing with a ping of approximately 200ms+. Particularly noticeable when jumping in the sectors. > IMHO, the more client-side prediction, the better. > In general I agree. The question is though how I should distribute my limited resources. Since the prediction IMO is already working quite well, it's probably more effective if I fix more serious bugs before further trying to refine the prediction here. You could create a feature request for an improved pusher prediction, so that this issue is not forgotten. | ||||||||
Additional Information | Spectators are affected by the pushers. | ||||||||
Attached Files | |||||||||
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unknownna (updater) 2011-02-07 09:10 |
> I didn't have a chance to exclude spectators from the effect of pushers yet though. If you do not wish to alter the client-side prediction yet, would it be possible to at least prevent the spectators from being affected by the pushers? It looks like a bug, and it's fixed in ZDaemon. |
Leonard (developer) 2017-09-11 17:17 |
Pull request. The client ends up having two pushers spawned resulting in the misprediction. With the test wad from the previous ticket: no need to emulate ping, simply test this on a local server with cl_showonetickpredictionerrors true. |
Torr Samaho (administrator) 2017-09-17 12:17 |
Thanks for the patch! I added it to the stable repo. |
StrikerMan780 (reporter) 2018-05-07 20:24 |
Tried the test wad. Messed around in the green push area, and vice-versa, also using the teleports. No weird jittering or obvious prediction errors. I'd have used "cl_showonetickpredictionerrors true" but the command doesn't seem to exist in my build. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | unknownna |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2011-01-30 01:29 | unknownna | New Issue | |
2011-02-07 09:10 | unknownna | Note Added: 0001007 | |
2011-07-18 07:51 | unknownna | Relationship added | related to 0000130 |
2014-06-08 22:39 | Watermelon | Status | new => feedback |
2017-09-11 17:04 | Dusk | Relationship added | has duplicate 0002639 |
2017-09-11 17:05 | Dusk | Status | feedback => needs review |
2017-09-11 17:17 | Leonard | Note Added: 0018272 | |
2017-09-11 18:48 | Dusk | Target Version | => 3.1 |
2017-09-17 12:17 | Torr Samaho | Note Added: 0018299 | |
2017-09-17 12:17 | Torr Samaho | Status | needs review => needs testing |
2017-09-17 12:17 | Torr Samaho | Product Version | => 3.0 |
2017-10-23 15:05 | Leonard | Status | needs testing => assigned |
2017-10-23 15:05 | Leonard | Assigned To | => Leonard |
2017-10-23 15:06 | Leonard | Status | assigned => needs testing |
2018-05-07 20:24 | StrikerMan780 | Note Added: 0019222 | |
2018-05-08 09:59 | Leonard | Reproducibility | N/A => always |
2018-05-08 09:59 | Leonard | Status | needs testing => resolved |
2018-05-08 09:59 | Leonard | Resolution | open => fixed |
2018-05-08 09:59 | Leonard | Category | Suggestion => Bug |
2018-05-08 09:59 | Leonard | Fixed in Version | => 3.1 |
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