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IDProjectCategoryView StatusDate SubmittedLast Update
0002639Zandronum[All Projects] Bugpublic2016-02-14 20:052017-09-11 17:05
ReporterLeonard 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionduplicate 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.1 
Target VersionFixed in Version 
Summary0002639: Player prediction: desync with pusher-enabled sectors.
DescriptionThe client mispredicts its player position when entering/leaving a pusher-enabled sector.
According to the current player prediction code, every DPusher (pusher-enabled sectors) should be predicted yet very evident misprediction happens when interacting with those.
Steps To Reproduce-host a server with the attached test wad (prdict4.wad)
-join said server with an emulated ping of 200
-go in and out of the pusher-enabled sector (colored green)
-notice how your position jitters due to misprediction when going in or out of the sector
Additional InformationHappens both in 2.1.2 and 3.0.
Attached Files? file icon prdict4.wad [^] (4,198 bytes) 2016-02-14 20:05

- Relationships
duplicate of 0000270resolvedLeonard Improved pusher prediction 

-  Notes
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- Issue History
Date Modified Username Field Change
2016-02-14 20:05 Leonard New Issue
2016-02-14 20:05 Leonard File Added: prdict4.wad
2017-09-11 17:04 Dusk Relationship added duplicate of 0000270
2017-09-11 17:05 Dusk Status new => closed
2017-09-11 17:05 Dusk Resolution open => duplicate






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