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ID | Project | Category | View Status | Date Submitted | Last Update |
0002639 | Zandronum | [All Projects] Bug | public | 2016-02-14 20:05 | 2017-09-11 17:05 |
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Reporter | Leonard | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | duplicate | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 2.1 | |
Target Version | | Fixed in Version | | |
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Summary | 0002639: Player prediction: desync with pusher-enabled sectors. |
Description | The client mispredicts its player position when entering/leaving a pusher-enabled sector.
According to the current player prediction code, every DPusher (pusher-enabled sectors) should be predicted yet very evident misprediction happens when interacting with those. |
Steps To Reproduce | -host a server with the attached test wad (prdict4.wad)
-join said server with an emulated ping of 200
-go in and out of the pusher-enabled sector (colored green)
-notice how your position jitters due to misprediction when going in or out of the sector |
Additional Information | Happens both in 2.1.2 and 3.0. |
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Attached Files | prdict4.wad [^] (4,198 bytes) 2016-02-14 20:05 |
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