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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002693 | Zandronum | [All Projects] Suggestion | public | 2016-04-02 16:18 | 2016-04-02 18:51 | ||||
Reporter | capodecima | ||||||||
Assigned To | |||||||||
Priority | immediate | Severity | feature | Reproducibility | have not tried | ||||
Status | closed | Resolution | denied | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002693: Players stop move when they miss packets | ||||||||
Description | Yup good for competitive gaming, when guy miss packet he stop moving for 3 secs. | ||||||||
Attached Files | |||||||||
Notes | |
(0014642) capodecima (viewer) 2016-04-02 16:19 |
Plox add to ZAN 3.0 if possible. Thx |
(0014646) Dusk (developer) 2016-04-02 18:48 edited on: 2016-04-02 18:51 |
You say players stop moving when they lag, and you'd have this added into 3.0? This has been this way forever. In case you didn't notice. Or do you mean you'd rather have the player run into a wall, off a ledge or into lava instead? |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | capodecima |
Opponents: | DrinkyBird Dark-Assassin |
Issue History | |||
Date Modified | Username | Field | Change |
2016-04-02 16:18 | capodecima | New Issue | |
2016-04-02 16:19 | capodecima | Note Added: 0014642 | |
2016-04-02 18:48 | Dusk | Note Added: 0014646 | |
2016-04-02 18:48 | Dusk | Status | new => resolved |
2016-04-02 18:48 | Dusk | Resolution | open => denied |
2016-04-02 18:48 | Dusk | Assigned To | => Dusk |
2016-04-02 18:48 | Dusk | Assigned To | Dusk => |
2016-04-02 18:48 | Dusk | Status | resolved => closed |
2016-04-02 18:51 | Dusk | Note Edited: 0014646 | View Revisions |
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