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IDProjectCategoryView StatusDate SubmittedLast Update
0002676Zandronum[All Projects] Bugpublic2016-03-21 20:122018-09-30 21:49
ReporterCatastrophe 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target Version3.0Fixed in Version3.0 
Summary0002676: RGF_NOPIERCE, RGF_EXPLICITANGLE and a_customrailgun online desync
DescriptionHi, I made a railgun weapon in a rather odd way where the "bounce shot" is fired by a monster. It works perfectly fine offline, but online there are two instances of the bounce shot. The first instance works fine just like offline, and the other APPEARS to ignore RGF_NOPIERCE and seems to autoaim or something. You can see on the second screenshot there is a duplicate shot.
Steps To ReproduceDownload wad
give all
switch to slot 6
fire gun so it bounces off wall and hits an enemy (a bot or second client can work also)
observe effects in both online and offline
Attached Files? file icon bugshowcase.pk3 [^] (64,754 bytes) 2016-03-21 20:12
png file icon screenshot-offline.png [^] (704,165 bytes) 2016-03-21 20:12
png file icon screenshot-online.png [^] (718,673 bytes) 2016-03-21 20:12

- Relationships

-  Notes
User avatar (0014602)
Catastrophe (reporter)
2016-03-21 20:20
edited on: 2016-03-21 20:22

From some additional observations it appears the second shot is a "ghost" shot and doesn't actually hurt anything thankfully. So the only bug here is stopping the ghost shot from spawning altogether.

User avatar (0016705)
StrikerMan780 (reporter)
2017-01-28 05:13

Try setting your bounce shot firing "monster" to use the flag +SERVERSIDEONLY. Might prevent your "Ghost" shot from showing.
User avatar (0016718)
Torr Samaho (administrator)
2017-01-29 18:46

The "ghost" rail should be gone now.
User avatar (0016807)
Decay (reporter)
2017-02-07 02:16

<decay````>Catastrophe'http://zandronum.com/tracker/view.php?id=2676 [^]' is this resolved?
<Catastrophe>decay````
<Catastrophe>it appears that it is fixed'http://zandronum.com/tracker/view.php?id=2676 [^]'
<decay````>excellent, thanks for checking
<Catastrophe>np

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- Issue History
Date Modified Username Field Change
2016-03-21 20:12 Catastrophe New Issue
2016-03-21 20:12 Catastrophe File Added: bugshowcase.pk3
2016-03-21 20:12 Catastrophe File Added: screenshot-offline.png
2016-03-21 20:12 Catastrophe File Added: screenshot-online.png
2016-03-21 20:20 Catastrophe Note Added: 0014602
2016-03-21 20:22 Catastrophe Note Edited: 0014602 View Revisions
2016-12-24 22:43 Dusk Target Version => 3.0
2017-01-28 05:13 StrikerMan780 Note Added: 0016705
2017-01-29 18:41 Torr Samaho Assigned To => Torr Samaho
2017-01-29 18:41 Torr Samaho Status new => assigned
2017-01-29 18:46 Torr Samaho Note Added: 0016718
2017-01-29 18:46 Torr Samaho Status assigned => needs testing
2017-02-07 02:16 Decay Note Added: 0016807
2017-02-07 02:23 Ru5tK1ng Status needs testing => resolved
2017-02-07 02:23 Ru5tK1ng Resolution open => fixed
2017-02-07 02:23 Ru5tK1ng Fixed in Version => 3.0
2018-09-30 21:49 Blzut3 Status resolved => closed






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