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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002676 | Zandronum | [All Projects] Bug | public | 2016-03-21 20:12 | 2018-09-30 21:49 | ||||
Reporter | Catastrophe | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 3.0-beta | ||||||||
Target Version | 3.0 | Fixed in Version | 3.0 | ||||||
Summary | 0002676: RGF_NOPIERCE, RGF_EXPLICITANGLE and a_customrailgun online desync | ||||||||
Description | Hi, I made a railgun weapon in a rather odd way where the "bounce shot" is fired by a monster. It works perfectly fine offline, but online there are two instances of the bounce shot. The first instance works fine just like offline, and the other APPEARS to ignore RGF_NOPIERCE and seems to autoaim or something. You can see on the second screenshot there is a duplicate shot. | ||||||||
Steps To Reproduce | Download wad give all switch to slot 6 fire gun so it bounces off wall and hits an enemy (a bot or second client can work also) observe effects in both online and offline | ||||||||
Attached Files | ![]() ![]() ![]() | ||||||||
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Catastrophe (reporter) 2016-03-21 20:20 edited on: 2016-03-21 20:22 |
From some additional observations it appears the second shot is a "ghost" shot and doesn't actually hurt anything thankfully. So the only bug here is stopping the ghost shot from spawning altogether. |
StrikerMan780 (reporter) 2017-01-28 05:13 |
Try setting your bounce shot firing "monster" to use the flag +SERVERSIDEONLY. Might prevent your "Ghost" shot from showing. |
Torr Samaho (administrator) 2017-01-29 18:46 |
The "ghost" rail should be gone now. |
Decay (reporter) 2017-02-07 02:16 |
<decay````>Catastrophe'http://zandronum.com/tracker/view.php?id=2676 [^]' is this resolved? <Catastrophe>decay```` <Catastrophe>it appears that it is fixed'http://zandronum.com/tracker/view.php?id=2676 [^]' <decay````>excellent, thanks for checking <Catastrophe>np |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2016-03-21 20:12 | Catastrophe | New Issue | |
2016-03-21 20:12 | Catastrophe | File Added: bugshowcase.pk3 | |
2016-03-21 20:12 | Catastrophe | File Added: screenshot-offline.png | |
2016-03-21 20:12 | Catastrophe | File Added: screenshot-online.png | |
2016-03-21 20:20 | Catastrophe | Note Added: 0014602 | |
2016-03-21 20:22 | Catastrophe | Note Edited: 0014602 | View Revisions |
2016-12-24 22:43 | Dusk | Target Version | => 3.0 |
2017-01-28 05:13 | StrikerMan780 | Note Added: 0016705 | |
2017-01-29 18:41 | Torr Samaho | Assigned To | => Torr Samaho |
2017-01-29 18:41 | Torr Samaho | Status | new => assigned |
2017-01-29 18:46 | Torr Samaho | Note Added: 0016718 | |
2017-01-29 18:46 | Torr Samaho | Status | assigned => needs testing |
2017-02-07 02:16 | Decay | Note Added: 0016807 | |
2017-02-07 02:23 | Ru5tK1ng | Status | needs testing => resolved |
2017-02-07 02:23 | Ru5tK1ng | Resolution | open => fixed |
2017-02-07 02:23 | Ru5tK1ng | Fixed in Version | => 3.0 |
2018-09-30 21:49 | Blzut3 | Status | resolved => closed |
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