MantisBT - Zandronum
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0002676Zandronum[All Projects] Bugpublic2016-03-21 20:122018-09-30 21:49
Catastrophe 
Torr Samaho 
normalminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
3.0-beta 
3.03.0 
0002676: RGF_NOPIERCE, RGF_EXPLICITANGLE and a_customrailgun online desync
Hi, I made a railgun weapon in a rather odd way where the "bounce shot" is fired by a monster. It works perfectly fine offline, but online there are two instances of the bounce shot. The first instance works fine just like offline, and the other APPEARS to ignore RGF_NOPIERCE and seems to autoaim or something. You can see on the second screenshot there is a duplicate shot.
Download wad
give all
switch to slot 6
fire gun so it bounces off wall and hits an enemy (a bot or second client can work also)
observe effects in both online and offline
No tags attached.
? bugshowcase.pk3 (64,754) 2016-03-21 20:12
/tracker/file_download.php?file_id=1758&type=bug
png screenshot-offline.png (704,165) 2016-03-21 20:12
/tracker/file_download.php?file_id=1759&type=bug
png screenshot-online.png (718,673) 2016-03-21 20:12
/tracker/file_download.php?file_id=1760&type=bug
Issue History
2016-03-21 20:12CatastropheNew Issue
2016-03-21 20:12CatastropheFile Added: bugshowcase.pk3
2016-03-21 20:12CatastropheFile Added: screenshot-offline.png
2016-03-21 20:12CatastropheFile Added: screenshot-online.png
2016-03-21 20:20CatastropheNote Added: 0014602
2016-03-21 20:22CatastropheNote Edited: 0014602bug_revision_view_page.php?bugnote_id=14602#r8844
2016-12-24 22:43DuskTarget Version => 3.0
2017-01-28 05:13StrikerMan780Note Added: 0016705
2017-01-29 18:41Torr SamahoAssigned To => Torr Samaho
2017-01-29 18:41Torr SamahoStatusnew => assigned
2017-01-29 18:46Torr SamahoNote Added: 0016718
2017-01-29 18:46Torr SamahoStatusassigned => needs testing
2017-02-07 02:16DecayNote Added: 0016807
2017-02-07 02:23Ru5tK1ngStatusneeds testing => resolved
2017-02-07 02:23Ru5tK1ngResolutionopen => fixed
2017-02-07 02:23Ru5tK1ngFixed in Version => 3.0
2018-09-30 21:49Blzut3Statusresolved => closed

Notes
(0014602)
Catastrophe   
2016-03-21 20:20   
(edited on: 2016-03-21 20:22)
From some additional observations it appears the second shot is a "ghost" shot and doesn't actually hurt anything thankfully. So the only bug here is stopping the ghost shot from spawning altogether.

(0016705)
StrikerMan780   
2017-01-28 05:13   
Try setting your bounce shot firing "monster" to use the flag +SERVERSIDEONLY. Might prevent your "Ghost" shot from showing.
(0016718)
Torr Samaho   
2017-01-29 18:46   
The "ghost" rail should be gone now.
(0016807)
Decay   
2017-02-07 02:16   
<decay````>Catastrophe'http://zandronum.com/tracker/view.php?id=2676 [^]' is this resolved?
<Catastrophe>decay````
<Catastrophe>it appears that it is fixed'http://zandronum.com/tracker/view.php?id=2676 [^]'
<decay````>excellent, thanks for checking
<Catastrophe>np