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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0002647 | Zandronum | [All Projects] Suggestion | public | 2016-02-21 08:28 | 2024-03-01 06:22 | ||||
| Reporter | Catastrophe | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | trivial | Reproducibility | N/A | ||||
| Status | closed | Resolution | no change required | ||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0002647: Make GMEEVENT_PLAYERFRAGS work on suicides | ||||||||
| Description | Hi, currently GMEEVENT_PLAYERFRAGS doesn't work if a player suicides, and I think it would be convenient if it did. | ||||||||
| Steps To Reproduce | make both activator and arg1 the player number of who suicided | ||||||||
| Attached Files | |||||||||
Notes |
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Dusk (developer) 2016-02-21 19:39 |
Can't be done without breaking backwards compatibility. |
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Ru5tK1ng (updater) 2024-03-01 06:22 |
This should be possible with GAMEEVENT_ACTOR_DAMAGED and the Armor version. Just check if the Target is the same as the Source. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2016-02-21 08:28 | Catastrophe | New Issue | |
| 2016-02-21 08:30 | Catastrophe | Note Added: 0014466 | |
| 2016-02-21 08:33 | Catastrophe | Note Deleted: 0014466 | |
| 2016-02-21 19:39 | Dusk | Note Added: 0014467 | |
| 2016-02-21 20:08 | Torr Samaho | Project | Site => Zandronum |
| 2024-03-01 06:22 | Ru5tK1ng | Note Added: 0023159 | |
| 2024-03-01 06:22 | Ru5tK1ng | Status | new => closed |
| 2024-03-01 06:22 | Ru5tK1ng | Resolution | open => no change required |
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