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IDProjectCategoryView StatusDate SubmittedLast Update
0002577Zandronum[All Projects] Bugpublic2016-01-16 00:452016-01-29 21:17
ReporterAlexMax 
Assigned ToAlexMax 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionduplicate 
PlatformOSOS Version
Product Version2.1 
Target VersionFixed in Version 
Summary0002577: Telefragging on join, even with other open available spawns
DescriptionAt least in Vanilla, Doom tries REALLY REALLY hard not to telefrag somebody else on spawn. If a DM spawn is blocked by a player or object, it will spawn you elsewhere, up to a maximum of some amount of attempts that I forget the number to, but enough times to the point where you should almost never telefrag somebody.

However, in Zandronum, it appears that this is not always the case. At least when spawning into the game in my Duel server, it appears possible to telefrag somebody.
Steps To Reproduce1. Start a Duel40 server in duel mode on the START map.
2. One client joins the game and stays on the DM spawn (blue box).
3. Second client repeatedly joins the game and spectates.

Within a few tries (1 in 4, I suspect), you should telefrag the other player.
Attached Files

- Relationships
duplicate of 0001634closedEdward-san Weird spawn telefragging behavior on Duel32 + Transfer Heights 

-  Notes
User avatar (0014096)
Konar6 (reporter)
2016-01-16 11:59

Isn't this the same report? 0001634
User avatar (0014217)
AlexMax (developer)
2016-01-27 23:33

Correct. I'll close this. My apologies for forgetting about the other ticket.

Issue Community Support
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- Issue History
Date Modified Username Field Change
2016-01-16 00:45 AlexMax New Issue
2016-01-16 11:59 Konar6 Note Added: 0014096
2016-01-27 23:33 AlexMax Note Added: 0014217
2016-01-27 23:33 AlexMax Status new => closed
2016-01-27 23:33 AlexMax Assigned To => AlexMax
2016-01-27 23:33 AlexMax Resolution open => duplicate
2016-01-29 21:17 Dusk Relationship added duplicate of 0001634






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