Zandronum Chat @
Get the latest version: 2.1.2
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0002503Zandronum[All Projects] Suggestionpublic2015-10-24 21:002017-04-26 06:31
Assigned ToDusk 
Statusneeds testingResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0002503: New scoring mode for Domination gamemode
DescriptionAs it is now, Domination is kind of a lackluster and uninteresting mode. Having to control areas and wait for points isn't terribly engaging and requires players to get to very specific areas of a map, then just play king of the hill endlessly. You don't get points for anything but humping a sector.

I propose instead of the current time-based system, a new scoring method where a player gets one point for every frag MULTIPLIED BY how many points they control at that time. That would allow players in other areas of the map to remain engaged in the game without desperately throwing themselves at a sector to remain relevant.

It doesn't even have to replace the existing scoring system entirely, maybe a variable could control what system is used, like sv_altdom 1 or something.
Additional InformationLiterally nobody plays Domination outside of FNF and when we run it there it struggles and is honestly not as fun as I believe this proposal has the chance to be.

Link to Dusk's implementation: [^]
Attached Files

- Relationships

-  Notes
User avatar (0013931)
Marcaek (reporter)
2015-12-03 21:38

I also noticed that Domination absolutely requires team starts despite the mode not really needing to work that way, should I make a separate ticket or is this comment sufficient?
User avatar (0013967)
Dusk (developer)
2015-12-12 23:18
edited on: 2015-12-12 23:20

There's just one question I have regarding this: what happens if the team the fragging player is on controls no points? Does the player get one frag or no frags at all?

Considering that domination sees pretty much absolutely no playtime I don't see a reason to retain the current behavior.

User avatar (0013969)
Marcaek (reporter)
2015-12-13 00:06

My idea was for 0 dom points = 0 points per frag, giving the incentive to grab them. If anyone has any issues with that idea i'd like to hear alternatives though.
User avatar (0013980)
WaTaKiD (updater)
2015-12-13 03:22

Dusk made this: [^]

"Changed the Domination gamemode to be frag-based instead of point-based. Frags are multiplied by the amount of points controlled. The new cvar sv_dominationfragstyle controls whether fragging without controlling any points should yield frags at all."

and heres a build: [^]
User avatar (0014310)
Marcaek (reporter)
2016-02-04 02:20

Would it be possible to get this included at least temporarily in the next official build for ease-of-access? Otherwise I'd have to find someone to host it on a reliable machine to do Weekend Workshop, or arrange a game with a bunch of DM people somehow...
User avatar (0014312)
Konar6 (reporter)
2016-02-04 08:09

It's just a server patch, so you don't need to arrange special testing sessions, you can host it on any server or even on FNF.
User avatar (0014318)
Dusk (developer)
2016-02-05 10:44

Not so true, the gamemode flags are changed.
User avatar (0015017)
Combinebobnt (reporter)
2016-06-05 04:02

Tested online:

- Is the old domination gamemode style going away permanently? It would be nice to have a way to play both styles now (cvar or whatever), especially for the sake of king of the hill maps.

- sv_dominationfragstyle 0 and 1 worked correctly

- Suicides give -1 which is probably intentional, but teamkilling while controlling points gives a large amount of negative points (we got -7 from one teamkill once). Teamkills should only give -1 like suicides.

- Fraglimit is used instead of pointlimit now. Is that intentional?
User avatar (0016856)
Marcaek (reporter)
2017-02-13 00:23

We definitely need to get a testing session together for this sometime this month perhaps.
User avatar (0017206)
Combinebobnt (reporter)
2017-04-19 00:47
edited on: 2017-04-19 00:50

Yo this new mode is done and it worked in testing just change

line 598: frags = -frags;
to frags = -1;

to fix teamkilling.

An svar to toggle between old domination and this would still be good I guess (depends on how fast you want 3.0 out?).

User avatar (0017339)
Marcaek (reporter)
2017-04-26 06:31

Considering the time between versions, It'd be nice to have the toggle in case frag-based Dom doesn't pan out as well as hoped.

Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: Marcaek President People Razgriz capodecima Combinebobnt DevilHunter AOSP Peter jwaffe
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2015-10-24 21:00 Marcaek New Issue
2015-12-03 21:38 Marcaek Note Added: 0013931
2015-12-12 23:17 Dusk Assigned To => Dusk
2015-12-12 23:17 Dusk Status new => assigned
2015-12-12 23:18 Dusk Note Added: 0013967
2015-12-12 23:20 Dusk Note Edited: 0013967 View Revisions
2015-12-13 00:06 Marcaek Note Added: 0013969
2015-12-13 03:22 WaTaKiD Note Added: 0013980
2015-12-13 03:22 Dusk Status assigned => needs testing
2016-02-04 02:20 Marcaek Note Added: 0014310
2016-02-04 08:09 Konar6 Note Added: 0014312
2016-02-05 10:44 Dusk Note Added: 0014318
2016-06-05 04:02 Combinebobnt Note Added: 0015017
2016-11-28 07:16 Torr Samaho Additional Information Updated View Revisions
2017-02-13 00:23 Marcaek Note Added: 0016856
2017-04-19 00:47 Combinebobnt Note Added: 0017206
2017-04-19 00:50 Combinebobnt Note Edited: 0017206 View Revisions
2017-04-26 06:31 Marcaek Note Added: 0017339

Questions or other issues? Contact Us.


Copyright © 2000 - 2017 MantisBT Team
Powered by Mantis Bugtracker