MantisBT - Zandronum
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0002503Zandronum[All Projects] Suggestionpublic2015-10-24 21:002017-04-26 06:31
Marcaek 
Dusk 
hightweakN/A
needs testingopen 
 
 
0002503: New scoring mode for Domination gamemode
As it is now, Domination is kind of a lackluster and uninteresting mode. Having to control areas and wait for points isn't terribly engaging and requires players to get to very specific areas of a map, then just play king of the hill endlessly. You don't get points for anything but humping a sector.

I propose instead of the current time-based system, a new scoring method where a player gets one point for every frag MULTIPLIED BY how many points they control at that time. That would allow players in other areas of the map to remain engaged in the game without desperately throwing themselves at a sector to remain relevant.

It doesn't even have to replace the existing scoring system entirely, maybe a variable could control what system is used, like sv_altdom 1 or something.
Literally nobody plays Domination outside of FNF and when we run it there it struggles and is honestly not as fun as I believe this proposal has the chance to be.

Link to Dusk's implementation:'https://bitbucket.org/zandronum/zandronum-sandbox/commits/5890318137568a156b97b5a50bd9be45e8f236bd [^]'
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Issue History
2015-10-24 21:00MarcaekNew Issue
2015-12-03 21:38MarcaekNote Added: 0013931
2015-12-12 23:17DuskAssigned To => Dusk
2015-12-12 23:17DuskStatusnew => assigned
2015-12-12 23:18DuskNote Added: 0013967
2015-12-12 23:20DuskNote Edited: 0013967bug_revision_view_page.php?bugnote_id=13967#r8316
2015-12-13 00:06MarcaekNote Added: 0013969
2015-12-13 03:22WaTaKiDNote Added: 0013980
2015-12-13 03:22DuskStatusassigned => needs testing
2016-02-04 02:20MarcaekNote Added: 0014310
2016-02-04 08:09Konar6Note Added: 0014312
2016-02-05 10:44DuskNote Added: 0014318
2016-06-05 04:02CombinebobntNote Added: 0015017
2016-11-28 07:16Torr SamahoAdditional Information Updatedbug_revision_view_page.php?rev_id=9925#r9925
2017-02-13 00:23MarcaekNote Added: 0016856
2017-04-19 00:47CombinebobntNote Added: 0017206
2017-04-19 00:50CombinebobntNote Edited: 0017206bug_revision_view_page.php?bugnote_id=17206#r10350
2017-04-26 06:31MarcaekNote Added: 0017339

Notes
(0013931)
Marcaek   
2015-12-03 21:38   
I also noticed that Domination absolutely requires team starts despite the mode not really needing to work that way, should I make a separate ticket or is this comment sufficient?
(0013967)
Dusk   
2015-12-12 23:18   
(edited on: 2015-12-12 23:20)
There's just one question I have regarding this: what happens if the team the fragging player is on controls no points? Does the player get one frag or no frags at all?

Considering that domination sees pretty much absolutely no playtime I don't see a reason to retain the current behavior.

(0013969)
Marcaek   
2015-12-13 00:06   
My idea was for 0 dom points = 0 points per frag, giving the incentive to grab them. If anyone has any issues with that idea i'd like to hear alternatives though.
(0013980)
WaTaKiD   
2015-12-13 03:22   
Dusk made this:'https://bitbucket.org/crimsondusk/zandronum-sandbox/commits/5890318137568a156b97b5a50bd9be45e8f236bd [^]'

"Changed the Domination gamemode to be frag-based instead of point-based. Frags are multiplied by the amount of points controlled. The new cvar sv_dominationfragstyle controls whether fragging without controlling any points should yield frags at all."

and heres a build:'https://www.dropbox.com/s/bg9p612b8mrce9m/zandronum-3.0-r151213-0058-5890318-windows.zip?dl=0 [^]'
(0014310)
Marcaek   
2016-02-04 02:20   
Would it be possible to get this included at least temporarily in the next official build for ease-of-access? Otherwise I'd have to find someone to host it on a reliable machine to do Weekend Workshop, or arrange a game with a bunch of DM people somehow...
(0014312)
Konar6   
2016-02-04 08:09   
It's just a server patch, so you don't need to arrange special testing sessions, you can host it on any server or even on FNF.
(0014318)
Dusk   
2016-02-05 10:44   
Not so true, the gamemode flags are changed.
(0015017)
Combinebobnt   
2016-06-05 04:02   
Tested online:

- Is the old domination gamemode style going away permanently? It would be nice to have a way to play both styles now (cvar or whatever), especially for the sake of king of the hill maps.

- sv_dominationfragstyle 0 and 1 worked correctly

- Suicides give -1 which is probably intentional, but teamkilling while controlling points gives a large amount of negative points (we got -7 from one teamkill once). Teamkills should only give -1 like suicides.

- Fraglimit is used instead of pointlimit now. Is that intentional?
(0016856)
Marcaek   
2017-02-13 00:23   
We definitely need to get a testing session together for this sometime this month perhaps.
(0017206)
Combinebobnt   
2017-04-19 00:47   
(edited on: 2017-04-19 00:50)
Yo this new mode is done and it worked in testing just change

line 598: frags = -frags;
to frags = -1;

to fix teamkilling.


An svar to toggle between old domination and this would still be good I guess (depends on how fast you want 3.0 out?).

(0017339)
Marcaek   
2017-04-26 06:31   
Considering the time between versions, It'd be nice to have the toggle in case frag-based Dom doesn't pan out as well as hoped.