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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002415 | Zandronum | [All Projects] Bug | public | 2015-08-24 01:48 | 2016-07-10 16:20 | ||||||||
Reporter | Ivan | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 2.1 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002415: Weird behavior in player frames with A_Jump | ||||||||||||
Description | I simulate a smoother foot step sound / walking animation through the use of state jumps, and there's an A_Jump(256, ...) involved and it's causing some weird behavior. I remember seeing an issue with this specific A_Jump case so it might be related. | ||||||||||||
Steps To Reproduce | - Use the provided, join an online game. - Have another person (can be you connecting twice, as well) watch you move. - Stop after moving a bit, in certain cases you'll flicker between your PLAYA and PLAYC frames. | ||||||||||||
Attached Files | player_desync.pk3 [^] (28,261 bytes) 2015-08-24 01:48 | ||||||||||||
Notes | |
(0013267) Dusk (developer) 2015-08-25 10:42 |
Weird. I'll investigate this shortly. The second client is necessary, using chasecam is not enough. The issue does not require ping emulation to reproduce. |
(0013268) Ivan (reporter) 2015-08-25 12:05 |
Yes, I forgot to mention these. Doesn't seem dependant on ping as I used emulation on my end and still doesn't happen with chasecam. A secondary client views the error properly. |
(0013907) Torr Samaho (administrator) 2015-11-29 15:44 |
Is this any different in 2.1.2? |
(0015261) Ivan (reporter) 2016-07-10 15:02 |
It's messy in 2.1.2 as well. Flickering still happens. |
(0015266) Torr Samaho (administrator) 2016-07-10 15:47 |
We found out that the special treatment of A_Jump(256, ...) added in 2.1 causes problems and removed it from 3.0. Is this any different in the latest 3.0 beta build? |
(0015268) Ivan (reporter) 2016-07-10 16:15 |
If you mean the build here:'https://zandronum.com/forum/viewtopic.php?f=55&t=7387 [^]' -- then it still happens yes. |
(0015269) Torr Samaho (administrator) 2016-07-10 16:20 |
Yes, that is the first build that reverts the special treatment of A_Jump(256, ...). Alright, so the issue in this ticket is not related to that special treatment then. Needs further investigation from us. |
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Supporters: | EnsaladaDeTomate |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-08-24 01:48 | Ivan | New Issue | |
2015-08-24 01:48 | Ivan | File Added: player_desync.pk3 | |
2015-08-25 10:42 | Dusk | Note Added: 0013267 | |
2015-08-25 10:42 | Dusk | Status | new => confirmed |
2015-08-25 12:05 | Ivan | Note Added: 0013268 | |
2015-11-29 15:44 | Torr Samaho | Note Added: 0013907 | |
2015-11-29 15:44 | Torr Samaho | Status | confirmed => feedback |
2016-07-10 15:02 | Ivan | Note Added: 0015261 | |
2016-07-10 15:02 | Ivan | Status | feedback => new |
2016-07-10 15:03 | Edward-san | Product Version | 3.0-beta => 2.1 |
2016-07-10 15:47 | Torr Samaho | Note Added: 0015266 | |
2016-07-10 16:15 | Ivan | Note Added: 0015268 | |
2016-07-10 16:20 | Torr Samaho | Note Added: 0015269 |
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