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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0002415 | Zandronum | [All Projects] Bug | public | 2015-08-24 01:48 | 2016-07-10 16:20 | ||||||||
| Reporter | Ivan | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
| Product Version | 2.1 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0002415: Weird behavior in player frames with A_Jump | ||||||||||||
| Description | I simulate a smoother foot step sound / walking animation through the use of state jumps, and there's an A_Jump(256, ...) involved and it's causing some weird behavior. I remember seeing an issue with this specific A_Jump case so it might be related. | ||||||||||||
| Steps To Reproduce | - Use the provided, join an online game. - Have another person (can be you connecting twice, as well) watch you move. - Stop after moving a bit, in certain cases you'll flicker between your PLAYA and PLAYC frames. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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Dusk (developer) 2015-08-25 10:42 |
Weird. I'll investigate this shortly. The second client is necessary, using chasecam is not enough. The issue does not require ping emulation to reproduce. |
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Ivan (reporter) 2015-08-25 12:05 |
Yes, I forgot to mention these. Doesn't seem dependant on ping as I used emulation on my end and still doesn't happen with chasecam. A secondary client views the error properly. |
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Torr Samaho (administrator) 2015-11-29 15:44 |
Is this any different in 2.1.2? |
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Ivan (reporter) 2016-07-10 15:02 |
It's messy in 2.1.2 as well. Flickering still happens. |
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Torr Samaho (administrator) 2016-07-10 15:47 |
We found out that the special treatment of A_Jump(256, ...) added in 2.1 causes problems and removed it from 3.0. Is this any different in the latest 3.0 beta build? |
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Ivan (reporter) 2016-07-10 16:15 |
If you mean the build here:'https://zandronum.com/forum/viewtopic.php?f=55&t=7387 [^]' -- then it still happens yes. |
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Torr Samaho (administrator) 2016-07-10 16:20 |
Yes, that is the first build that reverts the special treatment of A_Jump(256, ...). Alright, so the issue in this ticket is not related to that special treatment then. Needs further investigation from us. |
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| Supporters: | EnsaladaDeTomate |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2015-08-24 01:48 | Ivan | New Issue | |
| 2015-08-24 01:48 | Ivan | File Added: player_desync.pk3 | |
| 2015-08-25 10:42 | Dusk | Note Added: 0013267 | |
| 2015-08-25 10:42 | Dusk | Status | new => confirmed |
| 2015-08-25 12:05 | Ivan | Note Added: 0013268 | |
| 2015-11-29 15:44 | Torr Samaho | Note Added: 0013907 | |
| 2015-11-29 15:44 | Torr Samaho | Status | confirmed => feedback |
| 2016-07-10 15:02 | Ivan | Note Added: 0015261 | |
| 2016-07-10 15:02 | Ivan | Status | feedback => new |
| 2016-07-10 15:03 | Edward-san | Product Version | 3.0-beta => 2.1 |
| 2016-07-10 15:47 | Torr Samaho | Note Added: 0015266 | |
| 2016-07-10 16:15 | Ivan | Note Added: 0015268 | |
| 2016-07-10 16:20 | Torr Samaho | Note Added: 0015269 | |
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