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IDProjectCategoryView StatusDate SubmittedLast Update
0002415Zandronum[All Projects] Bugpublic2015-08-24 01:482016-07-10 16:20
ReporterIvan 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.1 
Target VersionFixed in Version 
Summary0002415: Weird behavior in player frames with A_Jump
DescriptionI simulate a smoother foot step sound / walking animation through the use of state jumps, and there's an A_Jump(256, ...) involved and it's causing some weird behavior. I remember seeing an issue with this specific A_Jump case so it might be related.
Steps To Reproduce- Use the provided, join an online game.
- Have another person (can be you connecting twice, as well) watch you move.
- Stop after moving a bit, in certain cases you'll flicker between your PLAYA and PLAYC frames.
Attached Files? file icon player_desync.pk3 [^] (28,261 bytes) 2015-08-24 01:48

- Relationships

-  Notes
User avatar (0013267)
Dusk (developer)
2015-08-25 10:42

Weird. I'll investigate this shortly.

The second client is necessary, using chasecam is not enough. The issue does not require ping emulation to reproduce.
User avatar (0013268)
Ivan (reporter)
2015-08-25 12:05

Yes, I forgot to mention these. Doesn't seem dependant on ping as I used emulation on my end and still doesn't happen with chasecam. A secondary client views the error properly.
User avatar (0013907)
Torr Samaho (administrator)
2015-11-29 15:44

Is this any different in 2.1.2?
User avatar (0015261)
Ivan (reporter)
2016-07-10 15:02

It's messy in 2.1.2 as well. Flickering still happens.
User avatar (0015266)
Torr Samaho (administrator)
2016-07-10 15:47

We found out that the special treatment of A_Jump(256, ...) added in 2.1 causes problems and removed it from 3.0.

Is this any different in the latest 3.0 beta build?
User avatar (0015268)
Ivan (reporter)
2016-07-10 16:15

If you mean the build here:'https://zandronum.com/forum/viewtopic.php?f=55&t=7387 [^]' -- then it still happens yes.
User avatar (0015269)
Torr Samaho (administrator)
2016-07-10 16:20

Yes, that is the first build that reverts the special treatment of A_Jump(256, ...).

Alright, so the issue in this ticket is not related to that special treatment then. Needs further investigation from us.

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- Issue History
Date Modified Username Field Change
2015-08-24 01:48 Ivan New Issue
2015-08-24 01:48 Ivan File Added: player_desync.pk3
2015-08-25 10:42 Dusk Note Added: 0013267
2015-08-25 10:42 Dusk Status new => confirmed
2015-08-25 12:05 Ivan Note Added: 0013268
2015-11-29 15:44 Torr Samaho Note Added: 0013907
2015-11-29 15:44 Torr Samaho Status confirmed => feedback
2016-07-10 15:02 Ivan Note Added: 0015261
2016-07-10 15:02 Ivan Status feedback => new
2016-07-10 15:03 Edward-san Product Version 3.0-beta => 2.1
2016-07-10 15:47 Torr Samaho Note Added: 0015266
2016-07-10 16:15 Ivan Note Added: 0015268
2016-07-10 16:20 Torr Samaho Note Added: 0015269






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