MantisBT - Zandronum |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0002415 | Zandronum | [All Projects] Bug | public | 2015-08-24 01:48 | 2016-07-10 16:20 |
|
Reporter | Ivan | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 2.1 | |
Target Version | | Fixed in Version | | |
|
Summary | 0002415: Weird behavior in player frames with A_Jump |
Description | I simulate a smoother foot step sound / walking animation through the use of state jumps, and there's an A_Jump(256, ...) involved and it's causing some weird behavior. I remember seeing an issue with this specific A_Jump case so it might be related. |
Steps To Reproduce | - Use the provided, join an online game.
- Have another person (can be you connecting twice, as well) watch you move.
- Stop after moving a bit, in certain cases you'll flicker between your PLAYA and PLAYC frames. |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | player_desync.pk3 (28,261) 2015-08-24 01:48 /tracker/file_download.php?file_id=1632&type=bug |
|
Issue History |
Date Modified | Username | Field | Change |
2015-08-24 01:48 | Ivan | New Issue | |
2015-08-24 01:48 | Ivan | File Added: player_desync.pk3 | |
2015-08-25 10:42 | Dusk | Note Added: 0013267 | |
2015-08-25 10:42 | Dusk | Status | new => confirmed |
2015-08-25 12:05 | Ivan | Note Added: 0013268 | |
2015-11-29 15:44 | Torr Samaho | Note Added: 0013907 | |
2015-11-29 15:44 | Torr Samaho | Status | confirmed => feedback |
2016-07-10 15:02 | Ivan | Note Added: 0015261 | |
2016-07-10 15:02 | Ivan | Status | feedback => new |
2016-07-10 15:03 | Edward-san | Product Version | 3.0-beta => 2.1 |
2016-07-10 15:47 | Torr Samaho | Note Added: 0015266 | |
2016-07-10 16:15 | Ivan | Note Added: 0015268 | |
2016-07-10 16:20 | Torr Samaho | Note Added: 0015269 | |
Notes |
|
(0013267)
|
Dusk
|
2015-08-25 10:42
|
|
Weird. I'll investigate this shortly.
The second client is necessary, using chasecam is not enough. The issue does not require ping emulation to reproduce. |
|
|
(0013268)
|
Ivan
|
2015-08-25 12:05
|
|
Yes, I forgot to mention these. Doesn't seem dependant on ping as I used emulation on my end and still doesn't happen with chasecam. A secondary client views the error properly. |
|
|
|
Is this any different in 2.1.2? |
|
|
(0015261)
|
Ivan
|
2016-07-10 15:02
|
|
It's messy in 2.1.2 as well. Flickering still happens. |
|
|
|
We found out that the special treatment of A_Jump(256, ...) added in 2.1 causes problems and removed it from 3.0.
Is this any different in the latest 3.0 beta build? |
|
|
(0015268)
|
Ivan
|
2016-07-10 16:15
|
|
|
|
|
Yes, that is the first build that reverts the special treatment of A_Jump(256, ...).
Alright, so the issue in this ticket is not related to that special treatment then. Needs further investigation from us. |
|