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IDProjectCategoryView StatusDate SubmittedLast Update
0002352Zandronum[All Projects] Bugpublic2015-07-17 18:042016-10-12 08:58
ReporterAlexMax 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version2.0 
Target VersionFixed in Version 
Summary0002352: compat_wallrun doesn't work if compat_plasmabump is enabled
Description
Quote from unknownna
When both are enabled it seems that compat_plasmabump overrides compat_wallrun due to it overriding the movement code completely.
Additional Information
Quote from unknownna
In ZDaemon and ZDoom 1.23b33, glitched item grabs are possible with two-way wallrunning (which is enabled by default and has no flag). This is not possible in Zandronum.
Attached Files? file icon wallrun_02.wad [^] (2,474 bytes) 2015-07-17 21:22

- Relationships
has duplicate 0002870closed Compat_wallrun and compat_plasmabump interfere 

-  Notes
User avatar (0012962)
unknownna (updater)
2015-07-17 20:55
edited on: 2015-07-18 05:41

Quote from unknownna
In ZDaemon and ZDoom 1.23b33, glitched item grabs are possible with two-way wallrunning (which is enabled by default and has no flag). This is not possible in Zandronum.

Actually, the latter part is not correct. I'm now for some reason able to grab items without having either compat_wallrun or compat_plasmabump enabled. However, it's more likely to happen when compat_plasmabump is enabled.

AlexMax, you should be able to wallrun north/south on the solid walls and north/south/east/west on the double-sided linedefs in the example WAD. That'll make it work like ZDaemon/ZDoom 1.23b33.

Here's how it currently works:

compat_wallrun (ZDoom) : North/South on solid walls and double-sided impassable linedefs.
compat_plasmabump (vanilla) : North on solid walls and double-sided impassable linedefs, east on double-sided impassable linedefs.
ZDaemon/ZDoom 1.23b33 : North/South on solid walls and north/south/east/west on double-sided impassable linedefs.

Edit:

Updated the example WAD.

User avatar (0015914)
Ru5tK1ng (updater)
2016-10-12 01:05

I wonder if this is related to the issue where your velocity is insane on bridgethings when compat_plasmabump is on.
User avatar (0015918)
Edward-san (developer)
2016-10-12 08:58

compat_plasmabump should be used only with maps made exclusively for vanilla doom.

Issue Community Support
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Supporters: unknownna
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- Issue History
Date Modified Username Field Change
2015-07-17 18:04 unknownna New Issue
2015-07-17 18:05 unknownna Reporter unknownna => AlexMax
2015-07-17 18:05 unknownna Status new => confirmed
2015-07-17 20:37 unknownna File Added: wallrun.wad
2015-07-17 20:55 unknownna Note Added: 0012962
2015-07-17 20:58 unknownna Note Edited: 0012962 View Revisions
2015-07-17 21:21 unknownna Note Edited: 0012962 View Revisions
2015-07-17 21:22 unknownna File Deleted: wallrun.wad
2015-07-17 21:22 unknownna File Added: wallrun_02.wad
2015-07-17 21:26 unknownna Note Edited: 0012962 View Revisions
2015-07-17 21:37 unknownna Note Edited: 0012962 View Revisions
2015-07-18 05:41 unknownna Note Edited: 0012962 View Revisions
2016-10-08 08:42 unknownna Relationship added has duplicate 0002870
2016-10-12 01:05 Ru5tK1ng Note Added: 0015914
2016-10-12 08:58 Edward-san Note Added: 0015918






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