MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002352 | Zandronum | [All Projects] Bug | public | 2015-07-17 18:04 | 2016-10-12 08:58 |
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Reporter | AlexMax | |
Assigned To | | |
Priority | normal | Severity | feature | Reproducibility | always |
Status | confirmed | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 2.0 | |
Target Version | | Fixed in Version | | |
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Summary | 0002352: compat_wallrun doesn't work if compat_plasmabump is enabled |
Description | Quote from unknownna When both are enabled it seems that compat_plasmabump overrides compat_wallrun due to it overriding the movement code completely. |
Steps To Reproduce | |
Additional Information | Quote from unknownna In ZDaemon and ZDoom 1.23b33, glitched item grabs are possible with two-way wallrunning (which is enabled by default and has no flag). This is not possible in Zandronum. |
Tags | No tags attached. |
Relationships | has duplicate | 0002870 | closed | | Compat_wallrun and compat_plasmabump interfere |
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Attached Files | wallrun_02.wad (2,474) 2015-07-17 21:22 https://zandronum.com/tracker/file_download.php?file_id=1586&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2015-07-17 18:04 | unknownna | New Issue | |
2015-07-17 18:05 | unknownna | Reporter | unknownna => AlexMax |
2015-07-17 18:05 | unknownna | Status | new => confirmed |
2015-07-17 20:37 | unknownna | File Added: wallrun.wad | |
2015-07-17 20:55 | unknownna | Note Added: 0012962 | |
2015-07-17 20:58 | unknownna | Note Edited: 0012962 | bug_revision_view_page.php?bugnote_id=12962#r7731 |
2015-07-17 21:21 | unknownna | Note Edited: 0012962 | bug_revision_view_page.php?bugnote_id=12962#r7732 |
2015-07-17 21:22 | unknownna | File Deleted: wallrun.wad | |
2015-07-17 21:22 | unknownna | File Added: wallrun_02.wad | |
2015-07-17 21:26 | unknownna | Note Edited: 0012962 | bug_revision_view_page.php?bugnote_id=12962#r7733 |
2015-07-17 21:37 | unknownna | Note Edited: 0012962 | bug_revision_view_page.php?bugnote_id=12962#r7734 |
2015-07-18 05:41 | unknownna | Note Edited: 0012962 | bug_revision_view_page.php?bugnote_id=12962#r7735 |
2016-10-08 08:42 | unknownna | Relationship added | has duplicate 0002870 |
2016-10-12 01:05 | Ru5tK1ng | Note Added: 0015914 | |
2016-10-12 08:58 | Edward-san | Note Added: 0015918 | |
Notes |
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(0012962)
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unknownna
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2015-07-17 20:55
(edited on: 2015-07-18 05:41) |
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Quote from unknownna In ZDaemon and ZDoom 1.23b33, glitched item grabs are possible with two-way wallrunning (which is enabled by default and has no flag). This is not possible in Zandronum.
Actually, the latter part is not correct. I'm now for some reason able to grab items without having either compat_wallrun or compat_plasmabump enabled. However, it's more likely to happen when compat_plasmabump is enabled.
AlexMax, you should be able to wallrun north/south on the solid walls and north/south/east/west on the double-sided linedefs in the example WAD. That'll make it work like ZDaemon/ZDoom 1.23b33.
Here's how it currently works:
compat_wallrun (ZDoom) : North/South on solid walls and double-sided impassable linedefs.
compat_plasmabump (vanilla) : North on solid walls and double-sided impassable linedefs, east on double-sided impassable linedefs.
ZDaemon/ZDoom 1.23b33 : North/South on solid walls and north/south/east/west on double-sided impassable linedefs.
Edit:
Updated the example WAD.
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I wonder if this is related to the issue where your velocity is insane on bridgethings when compat_plasmabump is on. |
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compat_plasmabump should be used only with maps made exclusively for vanilla doom. |
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