MantisBT - Zandronum
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0002352Zandronum[All Projects] Bugpublic2015-07-17 18:042016-10-12 08:58
AlexMax 
 
normalfeaturealways
confirmedopen 
2.0 
 
0002352: compat_wallrun doesn't work if compat_plasmabump is enabled
Quote from unknownna
When both are enabled it seems that compat_plasmabump overrides compat_wallrun due to it overriding the movement code completely.
Quote from unknownna
In ZDaemon and ZDoom 1.23b33, glitched item grabs are possible with two-way wallrunning (which is enabled by default and has no flag). This is not possible in Zandronum.
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has duplicate 0002870closed  Compat_wallrun and compat_plasmabump interfere 
? wallrun_02.wad (2,474) 2015-07-17 21:22
https://zandronum.com/tracker/file_download.php?file_id=1586&type=bug
Issue History
2015-07-17 18:04unknownnaNew Issue
2015-07-17 18:05unknownnaReporterunknownna => AlexMax
2015-07-17 18:05unknownnaStatusnew => confirmed
2015-07-17 20:37unknownnaFile Added: wallrun.wad
2015-07-17 20:55unknownnaNote Added: 0012962
2015-07-17 20:58unknownnaNote Edited: 0012962bug_revision_view_page.php?bugnote_id=12962#r7731
2015-07-17 21:21unknownnaNote Edited: 0012962bug_revision_view_page.php?bugnote_id=12962#r7732
2015-07-17 21:22unknownnaFile Deleted: wallrun.wad
2015-07-17 21:22unknownnaFile Added: wallrun_02.wad
2015-07-17 21:26unknownnaNote Edited: 0012962bug_revision_view_page.php?bugnote_id=12962#r7733
2015-07-17 21:37unknownnaNote Edited: 0012962bug_revision_view_page.php?bugnote_id=12962#r7734
2015-07-18 05:41unknownnaNote Edited: 0012962bug_revision_view_page.php?bugnote_id=12962#r7735
2016-10-08 08:42unknownnaRelationship addedhas duplicate 0002870
2016-10-12 01:05Ru5tK1ngNote Added: 0015914
2016-10-12 08:58Edward-sanNote Added: 0015918

Notes
(0012962)
unknownna   
2015-07-17 20:55   
(edited on: 2015-07-18 05:41)
Quote from unknownna
In ZDaemon and ZDoom 1.23b33, glitched item grabs are possible with two-way wallrunning (which is enabled by default and has no flag). This is not possible in Zandronum.

Actually, the latter part is not correct. I'm now for some reason able to grab items without having either compat_wallrun or compat_plasmabump enabled. However, it's more likely to happen when compat_plasmabump is enabled.

AlexMax, you should be able to wallrun north/south on the solid walls and north/south/east/west on the double-sided linedefs in the example WAD. That'll make it work like ZDaemon/ZDoom 1.23b33.

Here's how it currently works:

compat_wallrun (ZDoom) : North/South on solid walls and double-sided impassable linedefs.
compat_plasmabump (vanilla) : North on solid walls and double-sided impassable linedefs, east on double-sided impassable linedefs.
ZDaemon/ZDoom 1.23b33 : North/South on solid walls and north/south/east/west on double-sided impassable linedefs.

Edit:

Updated the example WAD.

(0015914)
Ru5tK1ng   
2016-10-12 01:05   
I wonder if this is related to the issue where your velocity is insane on bridgethings when compat_plasmabump is on.
(0015918)
Edward-san   
2016-10-12 08:58   
compat_plasmabump should be used only with maps made exclusively for vanilla doom.