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IDProjectCategoryView StatusDate SubmittedLast Update
0002310Zandronum[All Projects] Bugpublic2015-06-14 07:222018-08-27 19:14
Reporterunknownna 
Assigned To 
PrioritynormalSeverityminorReproducibilitysometimes
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version2.0 
Target VersionFixed in Version 
Summary0002310: Ancient weapon desync when connecting to server with cl_startasspectator 0: Client fires weapon too late
DescriptionSee attached screenshot. It seems that the client fires the weapon too late when connecting to the server with cl_startasspectator set to 0.
Steps To Reproduce1. zandronum -iwad doom2.wad -host +sv_nomonsters 1
2. Connect a client to the server with an emulated ping of 603 and with cl_startasspectator set to 0.
3. Rapidly press +attack once you see yourself in the map and keep pressing it until a few pistol shots have been fired.
4. "changemap map01" in the server console.
Additional InformationThis is not a regression since it was never fixed.
Attached Filespng file icon Screenshot_Doom_20150614_091222.png [^] (103,926 bytes) 2015-06-14 07:22

- Relationships
related to 0001116feedback Client fires weapon too early after respawning 

-  Notes
User avatar (0012692)
unknownna (updater)
2015-06-14 07:27

It's not that important to have this one fixed immediately since it's unlikely to happen very often. As far as I know, most people never join DM servers with cl_startasspectator set to 0 anyway.

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- Issue History
Date Modified Username Field Change
2015-06-14 07:22 unknownna New Issue
2015-06-14 07:22 unknownna File Added: Screenshot_Doom_20150614_091222.png
2015-06-14 07:23 unknownna Status new => confirmed
2015-06-14 07:27 unknownna Note Added: 0012692
2018-08-27 19:12 unknownna Relationship added related to 0001116
2018-08-27 19:12 unknownna Severity major => minor
2018-08-27 19:14 unknownna Reproducibility always => sometimes






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