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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002309||Zandronum||[All Projects] Bug||public||2015-06-14 06:40||2018-08-27 18:50|
|Target Version||Fixed in Version|
|Summary||0002309: Ancient weapon desync after "changemap" map changes in COOP: Client fires weapon too late on client|
|Description||If you for instance fire the rocket launcher when seeing yourself spawn after a changemap map change, you'll fire it too late on the client, which in turn causes you to not use any ammo locally.|
|Steps To Reproduce||1. zandronum -iwad doom2.wad -file changemap_weap_desync.wad -host +sv_nomonsters 1|
2. zandronum -iwad doom2.wad -file changemap_weap_desync.wad -connect localhost
3. Join the game.
4. "changemap map01" in the server console.
5. Press and hold +attack when you see yourself spawn.
|Additional Information||This is not a regression since it was never fixed. And you can easily reproduce this issue without using a ping emulator. For some reason it doesn't seem to happen in DM.|
|Attached Files|| changemap_weap_desync.wad [^] (202 bytes) 2015-06-14 06:40|
Screenshot_Doom_20150614_083707.png [^] (56,556 bytes) 2015-06-14 06:41
edited on: 2015-06-14 12:13
I was able to reproduce this in DM as well when using gw2.wad with 3 bots and an emulated ping of 251. It seems to only happen on certain maps.
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|Opponents:||No one explicitly opposes this issue yet.|
|2015-06-14 06:40||unknownna||New Issue|
|2015-06-14 06:40||unknownna||File Added: changemap_weap_desync.wad|
|2015-06-14 06:41||unknownna||File Added: Screenshot_Doom_20150614_083707.png|
|2015-06-14 06:41||unknownna||Status||new => confirmed|
|2015-06-14 11:56||unknownna||Note Added: 0012713|
|2015-06-14 12:13||unknownna||Note Edited: 0012713||View Revisions|
|2018-08-27 18:50||unknownna||Relationship added||related to 0001116|
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