MantisBT - Zandronum
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0002309Zandronum[All Projects] Bugpublic2015-06-14 06:402018-08-27 18:50
unknownna 
 
highmajoralways
confirmedopen 
 
 
0002309: Ancient weapon desync after "changemap" map changes in COOP: Client fires weapon too late on client
If you for instance fire the rocket launcher when seeing yourself spawn after a changemap map change, you'll fire it too late on the client, which in turn causes you to not use any ammo locally.
1. zandronum -iwad doom2.wad -file changemap_weap_desync.wad -host +sv_nomonsters 1
2. zandronum -iwad doom2.wad -file changemap_weap_desync.wad -connect localhost
3. Join the game.
4. "changemap map01" in the server console.
5. Press and hold +attack when you see yourself spawn.
This is not a regression since it was never fixed. And you can easily reproduce this issue without using a ping emulator. For some reason it doesn't seem to happen in DM.
No tags attached.
related to 0001116feedback  Client fires weapon too early after respawning 
? changemap_weap_desync.wad (202) 2015-06-14 06:40
https://zandronum.com/tracker/file_download.php?file_id=1547&type=bug
png Screenshot_Doom_20150614_083707.png (56,556) 2015-06-14 06:41
https://zandronum.com/tracker/file_download.php?file_id=1548&type=bug
png
Issue History
2015-06-14 06:40unknownnaNew Issue
2015-06-14 06:40unknownnaFile Added: changemap_weap_desync.wad
2015-06-14 06:41unknownnaFile Added: Screenshot_Doom_20150614_083707.png
2015-06-14 06:41unknownnaStatusnew => confirmed
2015-06-14 11:56unknownnaNote Added: 0012713
2015-06-14 12:13unknownnaNote Edited: 0012713bug_revision_view_page.php?bugnote_id=12713#r7430
2018-08-27 18:50unknownnaRelationship addedrelated to 0001116

Notes
(0012713)
unknownna   
2015-06-14 11:56   
(edited on: 2015-06-14 12:13)
I was able to reproduce this in DM as well when using gw2.wad with 3 bots and an emulated ping of 251. It seems to only happen on certain maps.