Anonymous | Login | Signup for a new account | 2025-07-28 10:56 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002274 | Zandronum | [All Projects] Suggestion | public | 2015-05-30 00:32 | 2015-12-13 03:40 | ||||
Reporter | S_Andrew_S | ||||||||
Assigned To | |||||||||
Priority | low | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | out of scope | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 2.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002274: Simple action for morphing and un-morphing with weapons | ||||||||
Description | Instead of doing things like dropping an object when the weapon is selected that will make the player morph and drop an object that will make the player un-morph when they select a certain weapon, it would be easier to just call a function for example "MorphPlayer(class, offsetx, offsety, offsetz)" which can be done to morph into another playerpawn and in order to un-morph a simple action like "ExitMorph" can be called in the code. | ||||||||
Attached Files | ![]() | ||||||||
![]() |
|
Dusk (developer) 2015-05-30 01:37 |
What? |
S_Andrew_S (reporter) 2015-05-31 00:34 |
It's for a project I'm working on and I want to make the player turn into a completely different actor by switching weapons instead of just changing the sprites so there are completely different properties to said actor. It's more convenient than trying to get around using an inventory item or projectile. |
Dusk (developer) 2015-05-31 15:04 |
Please elaborate, you are not making any sense at all right now. Exactly what are you trying to do? You say "to morph into another playerpawn". You can do this by morphing. You say "in order to un-morph a simple action like "ExitMorph" can be called in the code." What code? ACS? There is UnMorphActor for that. |
S_Andrew_S (reporter) 2015-05-31 19:40 |
Yes, I want to morph. BUT, there is really no simple way of morphing via weapon switching, instead, it seems morphing is limited to projectiles and power ups. And in order to un-morph, it would still be easier just to have an action to do it in one of the states (like deselect). I will upload my file to show what I want, because in the file, I have it where if you select a certain weapon, it will drop an invisible power up that will cause the player to morph, but it's a bit bugged, so that's why I want a simple action to morph the player instead of creating some elaborate system full of holes, and pretty inconvient. |
Dusk (developer) 2015-12-13 03:40 |
This is beyond our scope, ask ZDoom. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2015-05-30 00:32 | S_Andrew_S | New Issue | |
2015-05-30 01:37 | Dusk | Note Added: 0012457 | |
2015-05-31 00:34 | S_Andrew_S | Note Added: 0012469 | |
2015-05-31 15:04 | Dusk | Note Added: 0012474 | |
2015-05-31 15:04 | Dusk | Status | new => feedback |
2015-05-31 19:40 | S_Andrew_S | Note Added: 0012480 | |
2015-05-31 19:40 | S_Andrew_S | Status | feedback => new |
2015-05-31 19:41 | S_Andrew_S | File Added: test.pk3 | |
2015-12-13 03:40 | Dusk | Note Added: 0013984 | |
2015-12-13 03:40 | Dusk | Status | new => closed |
2015-12-13 03:40 | Dusk | Resolution | open => out of scope |
Copyright © 2000 - 2025 MantisBT Team |