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(0012457)
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Dusk
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2015-05-30 01:37
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It's for a project I'm working on and I want to make the player turn into a completely different actor by switching weapons instead of just changing the sprites so there are completely different properties to said actor. It's more convenient than trying to get around using an inventory item or projectile. |
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(0012474)
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Dusk
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2015-05-31 15:04
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Please elaborate, you are not making any sense at all right now. Exactly what are you trying to do?
You say "to morph into another playerpawn". You can do this by morphing. You say "in order to un-morph a simple action like "ExitMorph" can be called in the code." What code? ACS? There is UnMorphActor for that. |
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Yes, I want to morph. BUT, there is really no simple way of morphing via weapon switching, instead, it seems morphing is limited to projectiles and power ups. And in order to un-morph, it would still be easier just to have an action to do it in one of the states (like deselect). I will upload my file to show what I want, because in the file, I have it where if you select a certain weapon, it will drop an invisible power up that will cause the player to morph, but it's a bit bugged, so that's why I want a simple action to morph the player instead of creating some elaborate system full of holes, and pretty inconvient. |
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(0013984)
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Dusk
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2015-12-13 03:40
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This is beyond our scope, ask ZDoom. |
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