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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0002273 | Zandronum | [All Projects] Bug | public | 2015-05-29 16:38 | 2016-02-06 11:45 | ||||||||
| Reporter | Lance | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | acknowledged | Resolution | waiting for zdoom | ||||||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
| Product Version | 2.0 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0002273: Soft edges improperly render on the weapon HUD (Open GL) | ||||||||||||
| Description | For full understanding, I've attached a screenshot to the report. Soft edges do not properly render in-game. This still occurs in GZdoom r900. This was done in an experimental mod of mine. I've made several changes to the sprite and I'm fairly certain it's a problem in the sprite renderer. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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Edward-san (developer) 2015-05-29 18:03 |
What about GZDoom 1.8.0? |
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Lance (reporter) 2015-05-29 18:11 |
Yep. Occurs in 1.8.0 aswell. |
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Edward-san (developer) 2015-05-29 18:21 |
mmm, this could be problematic. What about GZDoom 1.8.10? If yes, what about the latest 2.1 git build in'http://devbuilds.drdteam.org/gzdoom/ [^]' ? |
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Lance (reporter) 2015-05-29 21:08 |
It still occurs with 2.1. |
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Edward-san (developer) 2015-05-29 21:49 edited on: 2015-05-29 21:52 |
Then you should provide an example wad with the issue and make a new bug report in the GZDoom bugs forum. Also your pc spec (graphics card, CPU, driver version) would help. |
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StrikerMan780 (reporter) 2015-05-30 03:50 |
Looks to me more like an issue with the sprite. Make sure the image is saved in such a fashion that transparent pixels don't save their underlying color. Ie. In GIMP, when saving as PNG, uncheck "Save color values of transparent pixels". |
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Lance (reporter) 2015-05-30 16:20 |
I forgot to mention that this only occurs when using texture filtering. So I'm certain it's a problem with the GZDoom texture filter. Is this something I should take up with GZDoom instead of Zandronum? @Strikerman I've tried that already, I've exported the image in many ways before concluding that it's Open GL. |
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Edward-san (developer) 2016-02-06 11:45 |
Quote from Lance Yes. Can you check again with gzdoom 2.1 from here? |
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Issue History |
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| Date Modified | Username | Field | Change |
| 2015-05-29 16:38 | Lance | New Issue | |
| 2015-05-29 16:38 | Lance | File Added: Screenshot_Doom_20150529_122707.png | |
| 2015-05-29 18:03 | Edward-san | Note Added: 0012450 | |
| 2015-05-29 18:03 | Edward-san | Status | new => feedback |
| 2015-05-29 18:11 | Lance | Note Added: 0012451 | |
| 2015-05-29 18:11 | Lance | Status | feedback => new |
| 2015-05-29 18:21 | Edward-san | Note Added: 0012452 | |
| 2015-05-29 18:21 | Edward-san | Status | new => feedback |
| 2015-05-29 21:08 | Lance | Note Added: 0012454 | |
| 2015-05-29 21:08 | Lance | Status | feedback => new |
| 2015-05-29 21:49 | Edward-san | Note Added: 0012455 | |
| 2015-05-29 21:49 | Edward-san | Status | new => acknowledged |
| 2015-05-29 21:49 | Edward-san | Resolution | open => waiting for zdoom |
| 2015-05-29 21:52 | Edward-san | Note Edited: 0012455 | View Revisions |
| 2015-05-30 03:50 | StrikerMan780 | Note Added: 0012458 | |
| 2015-05-30 16:20 | Lance | Note Added: 0012466 | |
| 2016-02-06 11:45 | Edward-san | Note Added: 0014345 | |
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