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Notes |
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(0012451)
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Lance
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2015-05-29 18:11
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Yep. Occurs in 1.8.0 aswell. |
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(0012454)
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Lance
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2015-05-29 21:08
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It still occurs with 2.1. |
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(0012455)
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Edward-san
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2015-05-29 21:49
(edited on: 2015-05-29 21:52) |
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Then you should provide an example wad with the issue and make a new bug report in the GZDoom bugs forum. Also your pc spec (graphics card, CPU, driver version) would help.
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Looks to me more like an issue with the sprite. Make sure the image is saved in such a fashion that transparent pixels don't save their underlying color. Ie. In GIMP, when saving as PNG, uncheck "Save color values of transparent pixels". |
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(0012466)
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Lance
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2015-05-30 16:20
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I forgot to mention that this only occurs when using texture filtering. So I'm certain it's a problem with the GZDoom texture filter. Is this something I should take up with GZDoom instead of Zandronum?
@Strikerman I've tried that already, I've exported the image in many ways before concluding that it's Open GL. |
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Quote from Lance I forgot to mention that this only occurs when using texture filtering. So I'm certain it's a problem with the GZDoom texture filter. Is this something I should take up with GZDoom instead of Zandronum?
Yes. Can you check again with gzdoom 2.1 from here? |
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