MantisBT - Zandronum
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0002273Zandronum[All Projects] Bugpublic2015-05-29 16:382016-02-06 11:45
Lance 
 
normalminoralways
acknowledgedwaiting for zdoom 
MicrosoftWindowsXP/Vista/7
2.0 
 
0002273: Soft edges improperly render on the weapon HUD (Open GL)
For full understanding, I've attached a screenshot to the report. Soft edges do not properly render in-game. This still occurs in GZdoom r900. This was done in an experimental mod of mine. I've made several changes to the sprite and I'm fairly certain it's a problem in the sprite renderer.
No tags attached.
png Screenshot_Doom_20150529_122707.png (1,085,989) 2015-05-29 16:38
/tracker/file_download.php?file_id=1515&type=bug
Issue History
2015-05-29 16:38LanceNew Issue
2015-05-29 16:38LanceFile Added: Screenshot_Doom_20150529_122707.png
2015-05-29 18:03Edward-sanNote Added: 0012450
2015-05-29 18:03Edward-sanStatusnew => feedback
2015-05-29 18:11LanceNote Added: 0012451
2015-05-29 18:11LanceStatusfeedback => new
2015-05-29 18:21Edward-sanNote Added: 0012452
2015-05-29 18:21Edward-sanStatusnew => feedback
2015-05-29 21:08LanceNote Added: 0012454
2015-05-29 21:08LanceStatusfeedback => new
2015-05-29 21:49Edward-sanNote Added: 0012455
2015-05-29 21:49Edward-sanStatusnew => acknowledged
2015-05-29 21:49Edward-sanResolutionopen => waiting for zdoom
2015-05-29 21:52Edward-sanNote Edited: 0012455bug_revision_view_page.php?bugnote_id=12455#r7215
2015-05-30 03:50StrikerMan780Note Added: 0012458
2015-05-30 16:20LanceNote Added: 0012466
2016-02-06 11:45Edward-sanNote Added: 0014345

Notes
(0012450)
Edward-san   
2015-05-29 18:03   
What about GZDoom 1.8.0?
(0012451)
Lance   
2015-05-29 18:11   
Yep. Occurs in 1.8.0 aswell.
(0012452)
Edward-san   
2015-05-29 18:21   
mmm, this could be problematic. What about GZDoom 1.8.10? If yes, what about the latest 2.1 git build in'http://devbuilds.drdteam.org/gzdoom/ [^]' ?
(0012454)
Lance   
2015-05-29 21:08   
It still occurs with 2.1.
(0012455)
Edward-san   
2015-05-29 21:49   
(edited on: 2015-05-29 21:52)
Then you should provide an example wad with the issue and make a new bug report in the GZDoom bugs forum. Also your pc spec (graphics card, CPU, driver version) would help.

(0012458)
StrikerMan780   
2015-05-30 03:50   
Looks to me more like an issue with the sprite. Make sure the image is saved in such a fashion that transparent pixels don't save their underlying color. Ie. In GIMP, when saving as PNG, uncheck "Save color values of transparent pixels".
(0012466)
Lance   
2015-05-30 16:20   
I forgot to mention that this only occurs when using texture filtering. So I'm certain it's a problem with the GZDoom texture filter. Is this something I should take up with GZDoom instead of Zandronum?

@Strikerman I've tried that already, I've exported the image in many ways before concluding that it's Open GL.
(0014345)
Edward-san   
2016-02-06 11:45   
Quote from Lance
I forgot to mention that this only occurs when using texture filtering. So I'm certain it's a problem with the GZDoom texture filter. Is this something I should take up with GZDoom instead of Zandronum?


Yes. Can you check again with gzdoom 2.1 from here?