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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002167 | Zandronum | [All Projects] Suggestion | public | 2015-04-04 16:54 | 2015-04-04 17:39 |
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| Reporter | Ch0wW | |
| Assigned To | | |
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | |
| Platform | Any | OS | Any | OS Version | Any |
| Product Version | 2.0 | |
| Target Version | | Fixed in Version | | |
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| Summary | 0002167: cl_showspawns still visible after a countdown |
| Description | Competitively speaking, cl_showspawns should only show spawns during a warmup, not during/after a countdown.
The main purpose of this CVAR was to show spawns for people who don't know the map. Having this CVAR on during a game only affects player visibility (if I'm white, I'm blending with the duel color particles).
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| Steps To Reproduce | Play a duel/Team-based game with cl_showspawns on. |
| Additional Information | Quake / [Insert XXX Competitive game with show spawns feature] auto-hides "show spawns" elements during, and after a countdown.
Odamex failed to fix it (and did the HUGE mistake to add a serverside cvar to allow seeing them or not).
Prodamex (my personnal fork) fixed it however, and forced it to be a bool clientside-only CVAR. |
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