MantisBT - Zandronum
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0002167Zandronum[All Projects] Suggestionpublic2015-04-04 16:542015-04-04 17:39
Ch0wW 
 
normalminoralways
newopen 
AnyAnyAny
2.0 
 
0002167: cl_showspawns still visible after a countdown
Competitively speaking, cl_showspawns should only show spawns during a warmup, not during/after a countdown.

The main purpose of this CVAR was to show spawns for people who don't know the map. Having this CVAR on during a game only affects player visibility (if I'm white, I'm blending with the duel color particles).
Play a duel/Team-based game with cl_showspawns on.
Quake / [Insert XXX Competitive game with show spawns feature] auto-hides "show spawns" elements during, and after a countdown.

Odamex failed to fix it (and did the HUGE mistake to add a serverside cvar to allow seeing them or not).

Prodamex (my personnal fork) fixed it however, and forced it to be a bool clientside-only CVAR.
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Issue History
2015-04-04 16:54Ch0wWNew Issue
2015-04-04 17:07Torr SamahoNote Added: 0012020
2015-04-04 17:08Torr SamahoCategoryBug => Suggestion
2015-04-04 17:39DuskPriorityhigh => normal
2015-04-04 17:39DuskSeveritymajor => minor

Notes
(0012020)
Torr Samaho   
2015-04-04 17:07   
This current behavior is not a bug, so I'll change the topic type to suggestion.