MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002167 | Zandronum | [All Projects] Suggestion | public | 2015-04-04 16:54 | 2015-04-04 17:39 |
| Reporter | Ch0wW | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | Any | OS | Any | OS Version | Any |
| Product Version | 2.0 | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0002167: cl_showspawns still visible after a countdown | ||||
| Description | Competitively speaking, cl_showspawns should only show spawns during a warmup, not during/after a countdown. The main purpose of this CVAR was to show spawns for people who don't know the map. Having this CVAR on during a game only affects player visibility (if I'm white, I'm blending with the duel color particles). | ||||
| Steps To Reproduce | Play a duel/Team-based game with cl_showspawns on. | ||||
| Additional Information | Quake / [Insert XXX Competitive game with show spawns feature] auto-hides "show spawns" elements during, and after a countdown. Odamex failed to fix it (and did the HUGE mistake to add a serverside cvar to allow seeing them or not). Prodamex (my personnal fork) fixed it however, and forced it to be a bool clientside-only CVAR. | ||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2015-04-04 16:54 | Ch0wW | New Issue | |||
| 2015-04-04 17:07 | Torr Samaho | Note Added: 0012020 | |||
| 2015-04-04 17:08 | Torr Samaho | Category | Bug => Suggestion | ||
| 2015-04-04 17:39 | Dusk | Priority | high => normal | ||
| 2015-04-04 17:39 | Dusk | Severity | major => minor | ||
| Notes | |||||
|
|
|||||
|
|
||||