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IDProjectCategoryView StatusDate SubmittedLast Update
0000215Zandronum[All Projects] Bugpublic2010-11-29 03:162014-06-08 22:31
ReporterAnonymous 
Assigned To 
PrioritynormalSeverityminorReproducibilityrandom
StatusclosedResolutionnot fixable 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target VersionFixed in Version 
Summary0000215: Skulltag - Doors and Teleporters are laggy
DescriptionSometimes when you walk through a teleporter, it doesn't teleport you at all and you go inside the teleporter. So then you have to go out again and go back in to be teleported.


Doors sometimes don't open on the first try. This has never happened in 97D, neither of these.
Steps To ReproduceOpen a door with above 30 ping?

Walk through a teleporter with slight fps lag and above 30 ping.
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-  Notes
User avatar (0000715)
TIHan (reporter)
2010-12-10 22:18

Doors not working the first try has been an issue for a while; however, I can't remember the last time that happened.

I think you may need to be a little more specific on the teleporter issue. The only problem that I am aware of for teleporters is that when you are being teleported, you see a small flicker of the entire map as if you were in noclip for just a slight millisecond.

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- Issue History
Date Modified Username Field Change
2010-11-29 03:16 Anonymous New Issue
2010-12-10 22:18 TIHan Note Added: 0000715
2012-06-09 13:22 Torr Samaho Category General => Bug
2014-06-08 22:31 Watermelon Note Added: 0008942
2014-06-08 22:31 Watermelon Status new => closed
2014-06-08 22:31 Watermelon Resolution open => not fixable
2014-06-08 22:31 Watermelon Note Deleted: 0008942






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