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IDProjectCategoryView StatusDate SubmittedLast Update
0000206Zandronum[All Projects] Bugpublic2010-11-24 11:532016-02-06 12:21
ReporterAnonymous 
Assigned To 
PriorityhighSeveritytweakReproducibilityalways
StatusclosedResolutionunable to reproduce 
Platformcorei3 350m 4gbram radeon 5730OSwin 7 hp 64bitOS Version6.1.7600
Product Version98d 
Target VersionFixed in Version 
Summary0000206: ambient sound problem!!!
DescriptionWhen I added many ambient sounds in map and ther are also big action in gammeplay, shoting, ambient sounds, music and so on. My sounds is delayed for example for weapons and monsters or somethime disappear generally
Oh I fond one big problem with skulltag, in skulltag you can't chage sound channels (default is 32), then I try gzdoom and there in option I found on more opportunity, Sound channel set to 32 and then I change to (example) 48, 64, 128 and this solve my problem. I do not understand why this option not in skulltag in future I hope this whill be added.
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User avatar (0000636)
Torr Samaho (administrator)
2010-11-27 22:31

This doesn't sound like a bug but just like a ZDoom feature that is not ported to Skulltag yet. Please check if GZDoom 323 behaves like 98d.
(0000645)
Anonymous (viewer)
2010-11-28 12:20
edited on: 2010-11-28 12:28

Oh I checked this old release r323, and there in sounds options also don't have SOUND CHANNELS option, I really don't know in
whath release they added this option. My wad I played on newer versions 1.5.6. r1104/zdoom 2.5.0. r3010. I tried older version 1.5.0. r880/zdoom 2.5.0. r2509 and also one more old version 1.4.0.
(r696)/zdoom2 4.0 (r2068) and here already is this option. I'll be very grateful if you can added SOUND CHANNELS in the next release.
(added later)
Uh I checked this option added from 1.4.0 r696

User avatar (0000648)
unknownna (updater)
2010-11-28 22:20

You can set the amount of sound channels in Skulltag through "snd_channels" in the console.
User avatar (0014347)
Edward-san (developer)
2016-02-06 12:06

Well, this should've worked since zandronum 2.x (zdoom 2.4.0 is included). I wonder if this can ever be confirmed to work ...
User avatar (0014353)
Dusk (developer)
2016-02-06 12:21

Without a testcase there isn't much we could do anyway.

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- Issue History
Date Modified Username Field Change
2010-11-24 11:53 Anonymous New Issue
2010-11-27 22:31 Torr Samaho Note Added: 0000636
2010-11-27 22:31 Torr Samaho Status new => feedback
2010-11-28 12:20 Anonymous Note Added: 0000645
2010-11-28 12:20 Anonymous Status feedback => new
2010-11-28 12:28 Anonymous Note Edited: 0000645 View Revisions
2010-11-28 22:20 unknownna Note Added: 0000648
2012-06-09 13:22 Torr Samaho Category General => Bug
2013-01-13 19:43 Torr Samaho Status new => acknowledged
2013-01-13 19:43 Torr Samaho Resolution open => backport later
2016-02-06 12:06 Edward-san Note Added: 0014347
2016-02-06 12:06 Edward-san Status acknowledged => feedback
2016-02-06 12:06 Edward-san Resolution backport later => open
2016-02-06 12:21 Dusk Note Added: 0014353
2016-02-06 12:21 Dusk Status feedback => closed
2016-02-06 12:21 Dusk Resolution open => unable to reproduce






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