MantisBT - Zandronum
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0000206Zandronum[All Projects] Bugpublic2010-11-24 11:532016-02-06 12:21
Anonymous 
 
hightweakalways
closedunable to reproduce 
corei3 350m 4gbram radeon 5730win 7 hp 64bit6.1.7600
98d 
 
0000206: ambient sound problem!!!
When I added many ambient sounds in map and ther are also big action in gammeplay, shoting, ambient sounds, music and so on. My sounds is delayed for example for weapons and monsters or somethime disappear generally
Oh I fond one big problem with skulltag, in skulltag you can't chage sound channels (default is 32), then I try gzdoom and there in option I found on more opportunity, Sound channel set to 32 and then I change to (example) 48, 64, 128 and this solve my problem. I do not understand why this option not in skulltag in future I hope this whill be added.
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Issue History
2010-11-24 11:53AnonymousNew Issue
2010-11-27 22:31Torr SamahoNote Added: 0000636
2010-11-27 22:31Torr SamahoStatusnew => feedback
2010-11-28 12:20AnonymousNote Added: 0000645
2010-11-28 12:20AnonymousStatusfeedback => new
2010-11-28 12:28AnonymousNote Edited: 0000645bug_revision_view_page.php?bugnote_id=645#r322
2010-11-28 22:20unknownnaNote Added: 0000648
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2013-01-13 19:43Torr SamahoStatusnew => acknowledged
2013-01-13 19:43Torr SamahoResolutionopen => backport later
2016-02-06 12:06Edward-sanNote Added: 0014347
2016-02-06 12:06Edward-sanStatusacknowledged => feedback
2016-02-06 12:06Edward-sanResolutionbackport later => open
2016-02-06 12:21DuskNote Added: 0014353
2016-02-06 12:21DuskStatusfeedback => closed
2016-02-06 12:21DuskResolutionopen => unable to reproduce

Notes
(0000636)
Torr Samaho   
2010-11-27 22:31   
This doesn't sound like a bug but just like a ZDoom feature that is not ported to Skulltag yet. Please check if GZDoom 323 behaves like 98d.
(0000645)
Anonymous   
2010-11-28 12:20   
(edited on: 2010-11-28 12:28)
Oh I checked this old release r323, and there in sounds options also don't have SOUND CHANNELS option, I really don't know in
whath release they added this option. My wad I played on newer versions 1.5.6. r1104/zdoom 2.5.0. r3010. I tried older version 1.5.0. r880/zdoom 2.5.0. r2509 and also one more old version 1.4.0.
(r696)/zdoom2 4.0 (r2068) and here already is this option. I'll be very grateful if you can added SOUND CHANNELS in the next release.
(added later)
Uh I checked this option added from 1.4.0 r696

(0000648)
unknownna   
2010-11-28 22:20   
You can set the amount of sound channels in Skulltag through "snd_channels" in the console.
(0014347)
Edward-san   
2016-02-06 12:06   
Well, this should've worked since zandronum 2.x (zdoom 2.4.0 is included). I wonder if this can ever be confirmed to work ...
(0014353)
Dusk   
2016-02-06 12:21   
Without a testcase there isn't much we could do anyway.