MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000206 | Zandronum | [All Projects] Bug | public | 2010-11-24 11:53 | 2016-02-06 12:21 |
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Reporter | Anonymous | |
Assigned To | | |
Priority | high | Severity | tweak | Reproducibility | always |
Status | closed | Resolution | unable to reproduce | |
Platform | corei3 350m 4gbram radeon 5730 | OS | win 7 hp 64bit | OS Version | 6.1.7600 |
Product Version | 98d | |
Target Version | | Fixed in Version | | |
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Summary | 0000206: ambient sound problem!!! |
Description | When I added many ambient sounds in map and ther are also big action in gammeplay, shoting, ambient sounds, music and so on. My sounds is delayed for example for weapons and monsters or somethime disappear generally
Oh I fond one big problem with skulltag, in skulltag you can't chage sound channels (default is 32), then I try gzdoom and there in option I found on more opportunity, Sound channel set to 32 and then I change to (example) 48, 64, 128 and this solve my problem. I do not understand why this option not in skulltag in future I hope this whill be added.
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Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
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Issue History |
Date Modified | Username | Field | Change |
2010-11-24 11:53 | Anonymous | New Issue | |
2010-11-27 22:31 | Torr Samaho | Note Added: 0000636 | |
2010-11-27 22:31 | Torr Samaho | Status | new => feedback |
2010-11-28 12:20 | Anonymous | Note Added: 0000645 | |
2010-11-28 12:20 | Anonymous | Status | feedback => new |
2010-11-28 12:28 | Anonymous | Note Edited: 0000645 | bug_revision_view_page.php?bugnote_id=645#r322 |
2010-11-28 22:20 | unknownna | Note Added: 0000648 | |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2013-01-13 19:43 | Torr Samaho | Status | new => acknowledged |
2013-01-13 19:43 | Torr Samaho | Resolution | open => backport later |
2016-02-06 12:06 | Edward-san | Note Added: 0014347 | |
2016-02-06 12:06 | Edward-san | Status | acknowledged => feedback |
2016-02-06 12:06 | Edward-san | Resolution | backport later => open |
2016-02-06 12:21 | Dusk | Note Added: 0014353 | |
2016-02-06 12:21 | Dusk | Status | feedback => closed |
2016-02-06 12:21 | Dusk | Resolution | open => unable to reproduce |
Notes |
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This doesn't sound like a bug but just like a ZDoom feature that is not ported to Skulltag yet. Please check if GZDoom 323 behaves like 98d. |
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(0000645)
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Anonymous
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2010-11-28 12:20
(edited on: 2010-11-28 12:28) |
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Oh I checked this old release r323, and there in sounds options also don't have SOUND CHANNELS option, I really don't know in
whath release they added this option. My wad I played on newer versions 1.5.6. r1104/zdoom 2.5.0. r3010. I tried older version 1.5.0. r880/zdoom 2.5.0. r2509 and also one more old version 1.4.0.
(r696)/zdoom2 4.0 (r2068) and here already is this option. I'll be very grateful if you can added SOUND CHANNELS in the next release.
(added later)
Uh I checked this option added from 1.4.0 r696
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You can set the amount of sound channels in Skulltag through "snd_channels" in the console. |
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Well, this should've worked since zandronum 2.x (zdoom 2.4.0 is included). I wonder if this can ever be confirmed to work ... |
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(0014353)
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Dusk
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2016-02-06 12:21
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Without a testcase there isn't much we could do anyway. |
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