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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002056 | Zandronum | [All Projects] Bug | public | 2015-01-05 23:14 | 2018-09-30 23:08 | ||||
Reporter | Dusk | ||||||||
Assigned To | Dusk | ||||||||
Priority | urgent | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 2.0-beta | ||||||||
Target Version | 2.0 | Fixed in Version | 2.0 | ||||||
Summary | 0002056: info needs network handling | ||||||||
Description | Zandronum 2.0 ported over the 'info' CCMD from ZDoom which acts like 'linetarget' except provides much more information. The 'linetarget' CCMD has the client ask the server to do the command if called on a networked (i.e. not client-side-only) actor online, 'info' needs to be extended in a similar manner. | ||||||||
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Dusk (developer) 2015-01-06 01:09 |
'https://bitbucket.org/Torr_Samaho/zandronum/pull-request/56 [^]' |
cobalt (updater) 2015-01-06 21:01 |
Issue addressed by commit 874bb8d7ec98: - the info cheat now also defers to the server when online (fixes 2056) Committed by Teemu Piippo [Dusk] on Tuesday 06 January 2015 02:55:10 Changes in files: src/c_cmds.cpp | 12 +++++++++--- src/c_console.cpp | 39 +++++++++++++++++++++++++++++++++++++++ src/c_console.h | 6 ++++++ src/cl_commands.cpp | 5 +++-- src/cl_commands.h | 2 +- src/network.h | 2 +- src/sv_main.cpp | 30 +++++++++++++++++++++--------- 7 files changed, 80 insertions(+), 16 deletions(-) |
Dusk (developer) 2015-01-18 10:53 edited on: 2015-01-18 11:03 |
Apparently info and linetarget can fail when returning to maps within hubs. It's as if net IDs get out of sync in such cases? I'll need to investigate this a bit more, though I don't think this problem has anything to do with the info/linetarget commands, rather this being a smell of a more serious underlying problem. |
Torr Samaho (administrator) 2015-01-18 11:09 |
The IDs are supposed to be saved, but the list of IDs, i.e. g_NetIDList, is not saved. It should be rebuild with ACTOR_RebuildNetIDList after the saved snapshot of a level is loaded. |
Dusk (developer) 2015-01-18 11:10 |
Definitely a separate issue then.. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2015-01-05 23:14 | Dusk | New Issue | |
2015-01-05 23:14 | Dusk | Status | new => assigned |
2015-01-05 23:14 | Dusk | Assigned To | => Dusk |
2015-01-05 23:17 | Dusk | Product Version | 2.0 => 2.0-beta |
2015-01-06 01:02 | Dusk | Status | assigned => needs review |
2015-01-06 01:09 | Dusk | Note Added: 0011309 | |
2015-01-06 21:01 | cobalt | Status | needs review => needs testing |
2015-01-06 21:01 | cobalt | Note Added: 0011316 | |
2015-01-18 10:53 | Dusk | Note Added: 0011430 | |
2015-01-18 10:53 | Dusk | Status | needs testing => assigned |
2015-01-18 11:03 | Dusk | Note Edited: 0011430 | View Revisions |
2015-01-18 11:09 | Torr Samaho | Note Added: 0011433 | |
2015-01-18 11:10 | Dusk | Note Added: 0011434 | |
2015-01-18 11:10 | Dusk | Status | assigned => resolved |
2015-01-18 11:10 | Dusk | Fixed in Version | => 2.0 |
2015-01-18 11:10 | Dusk | Resolution | open => fixed |
2015-01-18 11:11 | Dusk | Relationship added | related to 0002071 |
2018-09-30 23:08 | Blzut3 | Status | resolved => closed |
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