Notes |
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(0011309)
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Dusk
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2015-01-06 01:09
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(0011316)
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cobalt
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2015-01-06 21:01
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Issue addressed by commit 874bb8d7ec98: - the info cheat now also defers to the server when online (fixes 2056)
Committed by Teemu Piippo [Dusk] on Tuesday 06 January 2015 02:55:10
Changes in files:
src/c_cmds.cpp | 12 +++++++++---
src/c_console.cpp | 39 +++++++++++++++++++++++++++++++++++++++
src/c_console.h | 6 ++++++
src/cl_commands.cpp | 5 +++--
src/cl_commands.h | 2 +-
src/network.h | 2 +-
src/sv_main.cpp | 30 +++++++++++++++++++++---------
7 files changed, 80 insertions(+), 16 deletions(-) |
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(0011430)
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Dusk
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2015-01-18 10:53
(edited on: 2015-01-18 11:03) |
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Apparently info and linetarget can fail when returning to maps within hubs. It's as if net IDs get out of sync in such cases? I'll need to investigate this a bit more, though I don't think this problem has anything to do with the info/linetarget commands, rather this being a smell of a more serious underlying problem.
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The IDs are supposed to be saved, but the list of IDs, i.e. g_NetIDList, is not saved. It should be rebuild with ACTOR_RebuildNetIDList after the saved snapshot of a level is loaded. |
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(0011434)
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Dusk
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2015-01-18 11:10
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Definitely a separate issue then.. |
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