View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
ID | Project | Category | View Status | Date Submitted | Last Update |
0002050 | Zandronum | [All Projects] Bug | public | 2015-01-04 15:21 | 2024-03-02 07:18 |
|
Reporter | Edward-san | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 1.3 | |
Target Version | | Fixed in Version | | |
|
Summary | 0002050: Bump special item placed near the player spawn start will activate on 'changemap' |
Description | It's similar to ticket 0000829 , but it happens for things with special + bumpspecial flag on the actor definition.
I could not reproduce it in zdoom, with changemap, online, respawn, etc. See the steps to check. |
Steps To Reproduce | Open the example wad:
-load map01
-changemap map01
-the sector will change the color, even though there was no 'bump'. |
|
Attached Files | special_bump.wad [^] (2,607 bytes) 2015-01-04 15:21 |
|