MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002050 | Zandronum | [All Projects] Bug | public | 2015-01-04 15:21 | 2024-03-02 07:18 |
| Reporter | Edward-san | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Platform | OS | OS Version | |||
| Product Version | 1.3 | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0002050: Bump special item placed near the player spawn start will activate on 'changemap' | ||||
| Description | It's similar to ticket 0000829 , but it happens for things with special + bumpspecial flag on the actor definition. I could not reproduce it in zdoom, with changemap, online, respawn, etc. See the steps to check. | ||||
| Steps To Reproduce | Open the example wad: -load map01 -changemap map01 -the sector will change the color, even though there was no 'bump'. | ||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | /tracker/file_download.php?file_id=1364&type=bug | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2015-01-04 15:21 | Edward-san | New Issue | |||
| 2015-01-04 15:21 | Edward-san | File Added: special_bump.wad | |||
| 2024-03-02 07:18 | Ru5tK1ng | Note Added: 0023232 | |||
| 2024-03-02 07:18 | Ru5tK1ng | Status | new => resolved | ||
| 2024-03-02 07:18 | Ru5tK1ng | Resolution | open => fixed | ||
| Notes | |||||
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